PeterDonis
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gbfmgbfm said:If you saw this question on an exam, what would you answer? "Suppose we define a point (x1=0, x2=0, x3=0, x4=0). What is a photon's velocity relative to that point?"
I would object that the question is not well-posed, because velocity relative to an *event* in spacetime makes no sense. It would be like me asking what is your "velocity" relative to the specific event "the Empire State Building at precisely noon last Tuesday". What does that even mean?
A 3-velocity (velocity in 3-dimensional space) is defined using the *worldline* of one object relative to another, not a single event.
A 4-velocity ("velocity" in 4-dimensional spacetime) is defined as the tangent vector of an object's worldline at a given event, but says nothing, by itself, about that object's relationship to any other objects; for that, you have to know the other objects' 4-velocities as well, meaning you have to know their worldlines, as above. For example, if I take object A as being at rest (I assume all objects are moving inertially here), then its worldline defines the "time" axis of an inertial frame, and if I then pick a particular time t in that frame, I can calculate the 3-velocity of object B at that time using B's 4-velocity at that time (meaning, at the event on B's worldline which has time coordinate t in A's frame); I just square each spatial component of the 4-velocity, add them, and take the square root of the sum. (Edit: Left out a step at the end, dividing by the time component of the 4-velocity. For a photon it would be the time component of the tangent vector.)
Technically, a 4-velocity is supposed to be a unit vector, which is why PAllen said you can't define one for a photon, since the tangent vector to a photon's worldline is always null. But a photon's worldline does have a tangent vector, and I can use it to calculate the photon's 3-velocity in a given inertial frame using the same procedure as I described for a timelike object like B above. If spacetime is flat, I will always get the answer c when I do this. If spacetime is curved, there are complications, of course.
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