Projectile Motion: Solving for Time and Initial Velocity

In summary, the cannonball was fired at an angle of 50 degrees and landed 67 meters away with negligible air resistance. To find the time in the air, use the equation t = 2*v*sin(theta)/g, and to find the velocity, use the range equation R = v^2 * sin(2*theta) / g. You can also use components of velocity to find the time and distance, with the final equation being D(x) = V(0)^2sin(2*theta)/g.
  • #1
Unsettledchim
4
0

Homework Statement


A cannonball is fired from the ground at an angle of 50 degrees. The ball lands 67 meters from where it was fired. Air resistance is negligible.

How long was the ball in the air?

With what velocity was the cannonball fired?

Homework Equations


Xf=.5at2+Vot+Xo
Vf=at+Vo

The Attempt at a Solution

 
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  • #2
Unsettledchim said:

Homework Statement


A cannonball is fired from the ground at an angle of 50 degrees. The ball lands 67 meters from where it was fired. Air resistance is negligible.

How long was the ball in the air?

With what velocity was the cannonball fired?

Homework Equations


Xf=.5at2+Vot+Xo
Vf=at+Vo

The Attempt at a Solution


You will need the range equation:

R = v^2 * sin(2*theta) / g. Knowing theta and R (the range), solve for v.

The time in the air is given by t = 2*v*sin(theta)/g. You know v and theta, so solve for t. If you need me to derive these equations, let me know.
 
  • #3
Thank you and yes that would be great if you could drive the equation
 
  • #4
Unsettledchim said:
Thank you and yes that would be great if you could drive the equation

The total velocity can be written as components of the velocity in the x direction and in the y direction:

V(total) = sqrt(V(x)^2 + V(y)^2)

where V(x) = V(0)cos(theta) and V(y) = V(0)sin(theta)

In the x direction, the object travels the following distance (let's call it D(x), which is actually the range R in my last post):

D(x) = V(x)*t = V(0)cos(theta)*t

Our goal is now to find an expression for t, the time, and we can do that by examining the motion in the y direction:

D(y) = V(y)*t - (1/2)*g*t^2 = V(0)sin(theta)*t - (1/2)*g*t^2

Now take the derivative with respect to time and set it equal to zero. This will tell you the time at which the object's velocity in the y direction is zero. Practically, you're finding out when the object reaches the top of the parabolic curve (the greatest height in its motion).

D'(y) = V(0)sin(theta) - g*t = 0

Solve for t:

t = V(0)sin(theta) / g.

The time to complete the entire distance is obviously twice this:

t = 2V(0)sin(theta)/g.

Plug this t back into the D(x) equation to get:

D(x) = 2*V(0)^2*sin(theta)*cos(theta)/g

You can leave the equation in this form if you want, but making the trig substitution sin(2*theta) = 2sin(theta)cos(theta) makes it look nicer:

D(x) = V(0)^2sin(2*theta)/g
 
  • #5
Thank you, that helped a ton, my physics teacher had not given us that equation.
 

1. What is 2D kinematics?

2D kinematics is the study of motion in two dimensions, typically in the x and y directions. It involves analyzing the position, velocity, and acceleration of an object in two-dimensional space.

2. What are the key equations used in 2D kinematics problems?

The key equations used in 2D kinematics problems are the equations of motion, including the equations for position, velocity, and acceleration in both the x and y directions. These equations can be derived from the basic principles of kinematics, including displacement, velocity, and acceleration.

3. How do you solve a 2D kinematics problem?

To solve a 2D kinematics problem, you first need to identify the known and unknown variables, such as initial and final positions, velocities, and accelerations. Then, you can use the equations of motion to set up a system of equations and solve for the unknown variables.

4. What are the common types of 2D kinematics problems?

The common types of 2D kinematics problems include projectile motion, circular motion, and relative motion. Projectile motion involves an object being launched at an angle and moving under the influence of gravity. Circular motion involves an object moving in a circular path, while relative motion involves analyzing the motion of two objects in relation to each other.

5. How does air resistance affect 2D kinematics problems?

Air resistance, also known as drag, can affect 2D kinematics problems by slowing down the motion of an object. This is because air resistance creates a force that opposes the motion of the object in the direction of its velocity. In some cases, air resistance may also change the direction of the object's motion, making it more complicated to solve 2D kinematics problems.

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