Angle when a projectile is launched at a height from the ground

AI Thread Summary
When a projectile is launched from a height, the optimal angle for maximum horizontal displacement is slightly less than 45 degrees, unlike when launched from ground level. The discussion focuses on deriving a relationship between the launch angle, height, and horizontal displacement using basic projectile motion equations. Key equations include the time of flight and horizontal distance, with the goal of maximizing horizontal displacement through calculus. The derived relation involves the sine function and incorporates the height of launch. This exploration highlights the nuances of projectile motion when starting from an elevated position.
cookiecrumbzz
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This a question from projectile motion. This is NOT "homework"; it's a concept that got me thinking.

When a projectile is launched from the ground level and it falls back on the same (ground) level, the horizontal displacement is maximised if the angle of projection (with respect to the horizontal) is 45 degrees.

BUT when the projectile is launched from a height above the ground, and it falls onto the ground level, the maximum horizontal displacement is covered if the angle of projection is slightly less than 45 degrees.

[PLEASE SEE THE ATTACHED THUMBNAIL]

My question is, what relation can we derive to determine the angle theta (w.r.t. the horizontal) at which the projectile should be launched from that height h so as to get maximum horizontal displacement M? That is, what is the relation between theta, h, R and M as per the illustration (attached)?
R is the horizontal displacement if the angle of projection at h were 45 degrees.
 

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The basic equations you need to work with are (ignoring air resistance):
0 = h + vtsinθ - gt2/2 (process stops when you hit the ground)
d = vtcosθ

d = horizontal distance, t = time of flight, v = initial speed of projectile, g = accceleration due to gravity

Eliminate t to get d as a function of θ. Use calculus to maximize d.
 
Try this:
##sin \alpha = \frac{1}{\sqrt{2 - \frac{2gh}{u^2}}}##

(Negative value of 'h' needs to be applied for points below. )

(I know I am not supposed to post answers here but I guess it is easier than telling you how to work it out.)

Deriving that is your homework.
 
Last edited:
cookiecrumbzz said:
This a question from projectile motion. This is NOT "homework"; it's a concept that got me thinking.

But it certainly could be, so to the homework forum with it.
 
mathman said:
The basic equations you need to work with are (ignoring air resistance):
0 = h + vtsinθ - gt2/2 (process stops when you hit the ground)
d = vtcosθ

d = horizontal distance, t = time of flight, v = initial speed of projectile, g = accceleration due to gravity

Eliminate t to get d as a function of θ. Use calculus to maximize d.

Thanks. That does give me the relation I wanted!
(Btw, I got this from Wolfram|Alpha.)
 
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