Ball on ramp and Merry Go Round problem

  • Thread starter Thread starter john8910
  • Start date Start date
  • Tags Tags
    Ball Ramp
AI Thread Summary
The discussion revolves around two physics problems: a ball rolling down a ramp and a ball tossed from a Merry-Go-Round. For the ramp problem, the ball accelerates at 4 m/s², and participants calculate the time to reach the bottom, final velocity, distance up the second ramp, and time to travel that distance. In the Merry-Go-Round scenario, the ball is tossed vertically with an initial velocity of 5 m/s, and participants need to determine the time in the air, landing distance, and velocity components upon impact. There are challenges in applying the correct kinematic equations, particularly in solving for time and distance, with suggestions to use quadratic equations for more accurate results. The discussion emphasizes the importance of careful calculations and understanding the physics involved in both scenarios.
john8910
Messages
1
Reaction score
0
1) A small ball rolls down the frictionless ramp on the left (shown below). The angle of the
ramp is approximately 23 degrees, as shown, so the acceleration of an object rolling
down the ramp is g sin(23 deg) = 4 m/s^2.

The ball is given a push when it starts 1 meter away from the bottom of the ramp, so
initially it’s rolling downward with a velocity of 1 m/s.

Once the ball reaches the bottom of the ramp on the left, it starts rolling up the ramp on the right.

a) How much time does it take to reach the bottom of the ramp on the left?
(b) How fast is it going when it reaches the bottom of the ramp on the left?
(c) How far up the second ramp does the ball roll?
(d) How much time does it take to travel from the bottom of the ramp to the top of the
ramp on the right?


knowns:
Θ = 23, a = 4 m/s^2, xi= 0m, xf = 1m, vi = 1 m/s

i wasnt sure how to get a, so i started on b first, then i got a, but i don't know if this is the correct way to do it.
b)i used Vf^2 = Vi^2 + 2ax, and i got 9 m/s for final velocity
a) d = ((vi+vf)/2)*t, and i got 0.5s
c) I am sure on this one but i think i use vf^2 = Vi^2 + 2ax, and i got approx. 10 m
d) df = di+vit + 1/2at^2

practically, I am not sure how to start on a, and i need help on c and d.






2) I’m standing on the edge of a Merry-Go-Round that’s rotating around. I’m holding a ball in my hand. I toss it straight up in the air (in my reference frame).

When I toss the ball up in the air, the vertical component of the ball’s velocity is 5 meters per second. I’m 3 meters away from the center of the Merry-Go-Round, and it takes 6 seconds for the Merry-Go-Round to travel in a circle. It’s traveling clockwise.

(a) If the ball is 1 meter above the ground when tossed upward, how much time does the ball spend in the air before hitting the ground?
(b) How far away from my starting point does the ball land?
(c) What are all of the components of the ball’s velocity when it hits the ground?
Assume that the direction out of the page is the z direction

vi = 5m/s, r = 3 m ..

a) I am guessing y0= 0m, y1= 1m, vi = 5m/s, vf = 0m/s, a = -9.8 m/s2
i have trouble when the initial vi is not 0, i know i have to use xf=xi+vit+1/2at2
but I am not sure how to get t by itself.
b and c I am lost...
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    8.5 KB · Views: 411
Physics news on Phys.org
john8910 said:
1)...

i wasnt sure how to get a, so i started on b first, then i got a, but i don't know if this is the correct way to do it.
b)i used Vf^2 = Vi^2 + 2ax, and i got 9 m/s for final velocity
a) d = ((vi+vf)/2)*t, and i got 0.5s
c) I am sure on this one but i think i use vf^2 = Vi^2 + 2ax, and i got approx. 10 m
d) df = di+vit + 1/2at^2

practically, I am not sure how to start on a, and i need help on c and d.
To solve a first, you can use the same formula that you have listed for d. (But it's perfectly OK to solve then in any order--there are several ways to attack this problem.)

Redo your calculation for b; looks like you forgot to take the square root.

Also, use a more accurate calculation for the acceleration. (Only round off at the end.)
2)...

a) I am guessing y0= 0m, y1= 1m, vi = 5m/s, vf = 0m/s, a = -9.8 m/s2
i have trouble when the initial vi is not 0, i know i have to use xf=xi+vit+1/2at2
but I am not sure how to get t by itself.
b and c I am lost...
That formula will give you a quadratic equation, which you can solve. xi = 1; xf = 0.
 
I multiplied the values first without the error limit. Got 19.38. rounded it off to 2 significant figures since the given data has 2 significant figures. So = 19. For error I used the above formula. It comes out about 1.48. Now my question is. Should I write the answer as 19±1.5 (rounding 1.48 to 2 significant figures) OR should I write it as 19±1. So in short, should the error have same number of significant figures as the mean value or should it have the same number of decimal places as...
Thread 'Calculation of Tensile Forces in Piston-Type Water-Lifting Devices at Elevated Locations'
Figure 1 Overall Structure Diagram Figure 2: Top view of the piston when it is cylindrical A circular opening is created at a height of 5 meters above the water surface. Inside this opening is a sleeve-type piston with a cross-sectional area of 1 square meter. The piston is pulled to the right at a constant speed. The pulling force is(Figure 2): F = ρshg = 1000 × 1 × 5 × 10 = 50,000 N. Figure 3: Modifying the structure to incorporate a fixed internal piston When I modify the piston...
Thread 'A cylinder connected to a hanging mass'
Let's declare that for the cylinder, mass = M = 10 kg Radius = R = 4 m For the wall and the floor, Friction coeff = ##\mu## = 0.5 For the hanging mass, mass = m = 11 kg First, we divide the force according to their respective plane (x and y thing, correct me if I'm wrong) and according to which, cylinder or the hanging mass, they're working on. Force on the hanging mass $$mg - T = ma$$ Force(Cylinder) on y $$N_f + f_w - Mg = 0$$ Force(Cylinder) on x $$T + f_f - N_w = Ma$$ There's also...
Back
Top