Calculating Air Drag for Projectiles Lab

AI Thread Summary
Calculating air drag for a projectile involves understanding the relationship between initial velocity, mass, and the drag force. The initial drag force can be calculated using the equation 1/2 ACdrag p v^2, but determining average drag requires knowledge of the projectile's changing velocity over time. The average velocity can be calculated from the change in position over time, and this can be applied to both horizontal and vertical motion. To find the final velocity, one can use the concept of the average value of a function through integration. This approach allows for estimating the average drag force experienced by the projectile throughout its flight.
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Homework Statement



I am unable to calculate air drag for a projectiles lab I am doing.
It involves shooting elastic bands and measuring the distance they travel and compare it to the theoretical distance(with and without friction).
It takes 0.45 seconds for the elastic band to fall and its initial velocity is dependent upon the stretch. I also have measured the mass(0.37grams) and the k value (31 N/m).


Homework Equations



the equation 1/2 ACdrag p v^2 is only valid for teh initial drag force, but since the projectile loses velocity as time increases, how would i calculate the average drag force. (I also do not know the final velocity)

The Attempt at a Solution



I have thought about integrating the graph Fdrag v.s V, however, I do not have the final velocity.
 
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The average velocity is easy. It's just the change in position divided by the change in time. You'll need to do this for both the horizontal and vertical components of the motion. You can deduce the final velocity as follows. In Calculus I you would have learned that the average value f_{av} of a function f is given as follows.

f_{av}=\frac{1}{b-a}\int_a^bf(x)dx

Since you know f_{av}, as well as the integrand and the lower limit of integration, you can find the upper limit of integration (which in your case will be the final speed).
 
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