Calculating Distance on a Rollercoaster Using Impulse Method

  • Thread starter Thread starter Frank_Horrigan
  • Start date Start date
  • Tags Tags
    Rollercoaster
AI Thread Summary
The discussion focuses on calculating the average force lost to friction on a rollercoaster model using energy and impulse methods. The user has gathered data on speeds, distances, and accelerations but struggles to determine the distance needed to apply the equation W=F x d for calculating force. It is noted that the energy lost to friction is a more straightforward metric than trying to find the variable friction force. Suggestions include measuring the track directly and utilizing impulse calculations with time and velocity changes to estimate average friction. Ultimately, incorporating time and impulse can provide a pathway to solving for the average force of friction without needing a constant acceleration.
Frank_Horrigan
Messages
16
Reaction score
0
I am doing a project and one of the questions is to find the average force lost to friction. We measured a ball going down a "roller coaster" (it had 2 humps on it). WE have all the speeds and distances and accelerations, Now i calculated the energy lost to friction by taking the initial gravitational energy and subtracting the gravitational energy and kintetic energy after the first drop. So now I have the W in W=F x d but I can't figure out how to get the distance. Is there a way to calculate it or do I have to go measure it? It doesn't have a constant acceleration so I can't think of how I could calculate it.
 
Physics news on Phys.org
You can't really find the "force" lost to friction, since the force isn't conserved or anything nice like that. The energy lost to friction is a much nicer answer.
 
The friction also is very unlikely to be constant. If you want to figure out average friction, you might want to try using time. Getting the distance will involve measuring the track.
 
Nate that is what I am supposed to find, the Average force of friction. But I don't know what to do because don't i need a distance to use the equation W=F x d to solve for F?

I do have the times but i can not figure out how to encorporate them to find the average force of friction.
 
Well, if it's a physical experiment you should probably pull out the measuring tape.
 
What about using impulse, if you have the time and initial and final velocities? Then F(ave)*t = m*(Vf-Vi).
 
I multiplied the values first without the error limit. Got 19.38. rounded it off to 2 significant figures since the given data has 2 significant figures. So = 19. For error I used the above formula. It comes out about 1.48. Now my question is. Should I write the answer as 19±1.5 (rounding 1.48 to 2 significant figures) OR should I write it as 19±1. So in short, should the error have same number of significant figures as the mean value or should it have the same number of decimal places as...
Thread 'A cylinder connected to a hanging mass'
Let's declare that for the cylinder, mass = M = 10 kg Radius = R = 4 m For the wall and the floor, Friction coeff = ##\mu## = 0.5 For the hanging mass, mass = m = 11 kg First, we divide the force according to their respective plane (x and y thing, correct me if I'm wrong) and according to which, cylinder or the hanging mass, they're working on. Force on the hanging mass $$mg - T = ma$$ Force(Cylinder) on y $$N_f + f_w - Mg = 0$$ Force(Cylinder) on x $$T + f_f - N_w = Ma$$ There's also...
Back
Top