Collisions and Combining Torques

  • Thread starter Thread starter tom_backton
  • Start date Start date
  • Tags Tags
    Collisions Torques
AI Thread Summary
The discussion focuses on the complexities of simulating torque and collisions in physics programming. When a ball collides with a rectangle, it rotates around the collision point until it stops, after which it transitions to linear motion. The application of force at a point on the ball's circumference affects both its linear and angular speeds, which can be calculated using equations of motion. Torque from previous steps can influence the ball's trajectory, but it does not alter the center of mass motion if the velocities are equal. The correct moment of inertia to use depends on whether the ball is spinning around its center or a point on its circumference.
tom_backton
Messages
8
Reaction score
0
Torque in Physics Simulation

Let's say there is flat floor at y=0 . There is a rectangle of which two vertices are at (0,0) and (w,h). There is a ball in mid-air. Someone let's it fall and the ball falls until it hits the (w,h) vertex of the rectangle. The push-back force is very small and can be ignored. I suppose the ball will be rotating around the vertex until it is able to move downwards at stop when it reaches the floor to the right of the rectangle.

The question: I'm writing a physics simulation program. It each "step" of the simulation the collision can be recalculated and as long as there is a collision, it it obvious arounf which point the ball spins. But what happens when the collision stops? Does the ball just move according to linear mechanics only and spin around itself?

And what happens in this case: there is a ball with the center at (0,h). (x,y+h) is a poijt on the circumference of the ball. A force F is applied to this point. How do I conbine r and F for this force with the existing linear and angular speed?

Another question: ball1 and ball2 are identical. Same mass, same radius. Both have the same speed - same magnitude and same direction. The difference is that ball1 had torque few steps ago. Could this torque affect the ball1's route (besides making the ball spin) even though at the current step the velocities are equal?

I never learned these things in school (I would if they taught them!) and now I need them for the physics simulation program...
 
Last edited:
Physics news on Phys.org


tom_backton said:
And what happens in this case: there is a ball with the center at (0,h). (x,y+h) is a poijt on the circumference of the ball. A force F is applied to this point. How do I conbine r and F for this force with the existing linear and angular speed?
If you know the F vector, r vector and the duration for which it acts, t seconds, you can calculate the final angular and linear speed using the equations of motion.

Another question: ball1 and ball2 are identical. Same mass, same radius. Both have the same speed - same magnitude and same direction. The difference is that ball1 had torque few steps ago. Could this torque affect the ball1's route (besides making the ball spin) even though at the current step the velocities are equal?
No difference in the motion of COM.
 
So a force \vec{F} acting on a ball, its effect \vec{a}=\vec{F}/m on the ball's speed doesn't depend on the angle between \vec{r} and \vec{F}? The acceleration will be the same even if \vec{r} x \vec{F} is very close to zero and only the angular acceleration of the ball around itself will be tiny?
 
Exactly..
 
Two more questions:
1. So only a collision can make the ball rotate around a point on its circumference (otherwise it rotates around its center)?
2. A little question about I. Momentum of inertia. If a ball if in mid-air, not colliding, and a force applied to a point on the circumference makes the ball spin around itself, which I do I use in the equation \vec{\alpha}= \vec{\tau}/I , the centroid's I or I+mR^{2} (which corresponds to a point on the circumference)? For a ball spinning around the point to which the force is applied (like in a collision) it's obvious, but I'm wondering which I is the correct one for a ball spinning around itself.
 
Thread 'Is 'Velocity of Transport' a Recognized Term in English Mechanics Literature?'
Here are two fragments from Banach's monograph in Mechanics I have never seen the term <<velocity of transport>> in English texts. Actually I have never seen this term being named somehow in English. This term has a name in Russian books. I looked through the original Banach's text in Polish and there is a Polish name for this term. It is a little bit surprising that the Polish name differs from the Russian one and also differs from this English translation. My question is: Is there...
Hi there, im studying nanoscience at the university in Basel. Today I looked at the topic of intertial and non-inertial reference frames and the existence of fictitious forces. I understand that you call forces real in physics if they appear in interplay. Meaning that a force is real when there is the "actio" partner to the "reactio" partner. If this condition is not satisfied the force is not real. I also understand that if you specifically look at non-inertial reference frames you can...
Back
Top