Confusion on the concept of point of rotation

AI Thread Summary
The discussion centers on the concept of the point of rotation and its implications for calculating motion in rotating bodies. It emphasizes that the equation Γ = Iα applies to any chosen axis of rotation, including those outside the object. The moment of inertia can be calculated for different axes using the parallel axis theorem. For rolling objects, placing the axis of rotation at the point of contact with the surface simplifies torque calculations by eliminating the unknown friction force. Understanding these principles is crucial for accurately evaluating motion dynamics.
Gourab_chill
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Homework Statement
I had a bit of confusion on the point of rotation of rolling bodies. When a body rolls, we apply the formula τ = Iα. But in order to compute the moment of inertia we need to know the point of rotation of the object. If the object rolls about it's bottom most point then we need to add a extra {MR}^{2} for most rolling bodies. So please explain how to determine the point of rotation for rolling bodies.
Relevant Equations
τ = Iα
--no explanation as conceptual error--
 
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##\Gamma = I \alpha ## will hold true for any axis of rotation you choose, even one that isn’t inside the rotating body. The inertia I can be constructed for whichever axis you choose. In fact, you can calculate I for the center of the cylinder and then use that to find I about some other axis by the parallel axis theorem.

So the question is which axis should you choose for evaluating the motion? For a rolling object there is a force of constraint. The rolling friction will be whatever magnitude force is required to prevent slipping. Since you don’t know how big the force of friction might be, putting the axis of rotation at the point of contact with the road will get that unknown out of your torque calculations.
 
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