Distance of x,y and z intercepts of a plane

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The discussion revolves around proving the relationship 1/d² = 1/a² + 1/b² + 1/c², where d is the distance from the origin to a plane defined by its x-, y-, and z-intercepts a, b, and c. Participants explore the geometric interpretation using right-angled triangles and the concept of the normal vector to the plane. They derive the equation of the plane and apply the distance formula from a point to a plane, leading to the calculation of the minimum distance. The conversation also touches on the use of Lagrange multipliers for optimization in this context. The thread emphasizes the mathematical principles underlying the relationship between intercepts and distance in three-dimensional space.
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Homework Statement


If a,b and c are the x-,y-, and z-intercepts of a plane, respectively, and d is the distance from the origin to the plane show that:

1/d2=1/a2+1/b2+1/c2

Homework Equations



distance from a point to a plane: <br /> d=|Ax0 + By0 + Cz0 +D|/√a<sup>2</sup>+b<sup>2</sup>+c<sup>2</sup><br /> <br /> <br /> <br /> <br /> <h2>The Attempt at a Solution</h2><br /> So I have been able to draw it and what I am getting is that I can make 3 right angled triangles. One would be: (O is the origin, all of these would be vectors)<br /> AO +OD =DA<br /> OB+ BD = DO<br /> OC +CD =DO<br /> I am also thinking that the distance from the plane to the origin would have to be the normal of the plane. But that&#039;s all I have.<br /> (i&#039;m sorry i could not get the equation written with the code)
 
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summer27 said:

Homework Statement


If a,b and c are the x-,y-, and z-intercepts of a plane, respectively, and d is the distance from the origin to the plane show that:

1/d2=1/a2+1/b2+1/c2

Homework Equations



distance from a point to a plane: <br /> d=\frac{|Ax_0 + By_0 + Cz_0 +D|}{\sqrt{A^2+B^2+C^2}}

The Attempt at a Solution


So I have been able to draw it and what I am getting is that I can make 3 right angled triangles. One would be: (O is the origin, all of these would be vectors)
AO +OD =DA
OB+ BD = DO
OC +CD =DO
I am also thinking that the distance from the plane to the origin would have to be the normal of the plane. But that's all I have.
(i'm sorry i could not get the equation written with the code)

Don't include sup tags and square root symbols in tex. Quote this to see how I fixed that fraction. Notice that the plane with those intercepts can be written as$$
\frac 1 a x + \frac 1 b y + \frac 1 c z = 1$$Now use your quoted formula to calculate the distance from ##(0,0,0)## to the plane. (I corrected your formula too.)
 
So the equation of the plane is f(x, y, z)= \frac{x}{a}+ \frac{y}{b}+ \frac{z}{c}= 1. The distance from the origin to the plane will be minimum when the vector perpendicular to the plane, \nabla f(x,y,z)= \frac{1}{a}\vec{i}+ \frac{1}{b}\vec{j}+ \frac{1}{b}\vec{k}, is parallel to the vector from the origin to the point, x\vec{i}+ y\vec{j}+ z\vec{k}. That is, there must be some number, \lambda such that x= \frac{\lambda}{a}
y= \frac{\lambda}{b}, and z= \frac{\lambda}{c}. (This argument is equivalent to the "Lagrange multiplier method" for dealing with max-min problems.)

Of course, since the point, (x, y, z), is on the plane, it must also satisfy the equation of the plane so we must have \frac{x}{a}+ \frac{y}{b}+ \frac{z}{c}= \frac{\lambda}{a^2}+ \frac{\lambda}{b^2}+ \frac{\lambda}{c^2}= 1. That is, \lambda\left(\frac{1}{a^2}+\frac{1}{b^2}+\frac{1}{c^2}\right)= 1 so \lambda= \frac{1}{\frac{1}{a^2}+ \frac{1}{b^2}+ \frac{1}{c^2}}.

Of course, \frac{1}{a^2}+\frac{1}{b^2}+ \frac{1}{c^2}= \frac{b^2c^2}{a^2b^2c^2}+ \frac{a^2c^2}{a^2b^2c^2}+ \frac{a^2b^2}{a^2b^2c^2}= \frac{b^2c^2+ a^2c^2+ a^2b^2}{a^2b^2c^2} so that \lambda= \frac{a^2b^2c^2}{b^2c^2+ a^2c^2+ a^2b^2}. Putting that into x= \frac{\lambda}{a}, y= \frac{\lambda}{b}, and z= \frac{\lambda}{c} gives
x= \frac{ab^2c^2}{b^2c^2+ a^2c^2+ a^2b^2}, y= \frac{a^2bc^2}{b^2c^2+ a^2c^2+ a^2b^2}, and z= \frac{a^2b^2c}{b^2c^2+ a^2c^2+ a^2b^2}.
 
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HallsofIvy said:
So the equation of the plane is f(x, y, z)= \frac{x}{a}+ \frac{y}{b}+ \frac{z}{c}= 1. The distance from the origin to the plane will be minimum when the vector perpendicular to the plane, \nabla f(x,y,z)= \frac{1}{a}\vec{i}+ \frac{1}{b}\vec{j}+ \frac{1}{b}\vec{k}, is parallel to the vector from the origin to the point, x\vec{i}+ y\vec{j}+ z\vec{k}. That is, there must be some number, \lambda such that x= \frac{\lambda}{a}
y= \frac{\lambda}{b}, and z= \frac{\lambda}{c}. (This argument is equivalent to the "Lagrange multiplier method" for dealing with max-min problems.)

Of course, since the point, (x, y, z), is on the plane, it must also satisfy the equation of the plane so we must have \frac{x}{a}+ \frac{y}{b}+ \frac{z}{c}= \frac{\lambda}{a^2}+ \frac{\lambda}{b^2}+ \frac{\lambda}{c^2}= 1. That is, \lambda\left(\frac{1}{a^2}+\frac{1}{b^2}+\frac{1}{c^2}\right)= 1 so \lambda= \frac{1}{\frac{1}{a^2}+ \frac{1}{b^2}+ \frac{1}{c^2}}.

Of course, \frac{1}{a^2}+\frac{1}{b^2}+ \frac{1}{c^2}= \frac{b^2c^2}{a^2b^2c^2}+ \frac{a^2c^2}{a^2b^2c^2}+ \frac{a^2b^2}{a^2b^2c^2}= \frac{b^2c^2+ a^2c^2+ a^2b^2}{a^2b^2c^2} so that \lambda= \frac{a^2b^2c^2}{b^2c^2+ a^2c^2+ a^2b^2}. Putting that into x= \frac{\lambda}{a}, y= \frac{\lambda}{b}, and z= \frac{\lambda}{c} gives
x= \frac{ab^2c^2}{b^2c^2+ a^2c^2+ a^2b^2}, y= \frac{a^2bc^2}{b^2c^2+ a^2c^2+ a^2b^2}, and z= \frac{a^2b^2c}{b^2c^2+ a^2c^2+ a^2b^2}.
This might be irrelevant to the OP, who after all, has posted in the Precalculus section.
 
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