Find Friction Constant in Lisa's Carousel Problem

  • Thread starter Thread starter shanie
  • Start date Start date
  • Tags Tags
    Constant Friction
AI Thread Summary
The discussion revolves around calculating the friction constant for Lisa on a carousel. Lisa's initial velocity is correctly calculated as 0.864 m/s, but the subsequent calculations for the friction constant using two methods yield incorrect results. The first method suggests a friction constant of 0.05, while the second method gives 0.063, but both are incorrect due to an initial miscalculation of velocity. After correcting the velocity to 1.88 m/s when Lisa is 1.2m from the center, the friction constant is recalculated to be approximately 0.3. The conversation emphasizes the importance of accurate velocity calculations in determining the friction constant.
shanie
Messages
23
Reaction score
0
Hey, I'm having trouble finding the friction constant in the following question:

Lisa is sitting on a carousel 0.55m from the centre. The carousel rotates at 15laps/min and Lisa weighs 33kg.

a) what is Lisa's velocity?
b) Lisa moves away from her spot so that she is rotating 1.2m from the centre. What is the lowest friction constant that will keep her in place?

Now I calculated the velocity by setting v=s/t=2πr/T, where T = 60s/15laps=4
so v=0.864 m/s (I'd appreciate if someone could tell me if this is right..)
I'm trying to pick between 2 methods for finding the friction constant:

1) calculating the friction constant could be done by v=(μrg)1/2
which gives μ=0.05.

2)But then Fμ=μmg, and since Fμ is also = ma, I could calculate the centripetal acceleration by having a=v2/r=0.62 m/s2
And then putting it into F=ma, giving Fμ=20.5N.
Putting the force back into Fμ=μmg, giving μ=0.063.

So which answer is right? I would really appreciate if someone could help me out!
 
Physics news on Phys.org
shanie said:
Now I calculated the velocity by setting v=s/t=2πr/T, where T = 60s/15laps=4
so v=0.864 m/s (I'd appreciate if someone could tell me if this is right..)
Looks OK. (For part a, not for part b.)
I'm trying to pick between 2 methods for finding the friction constant:
Those two methods seem identical to me: They both derive from setting static friction equal to centripetal force.

But neither of your answers are correct. (How did you calculation the speed?)
 
Thanks for helping out!
Is the assumption wrong? So then I should calculate the normal&gravitational force and then split the centripetal force between them? How would you do that?
 
shanie said:
Is the assumption wrong?
What assumption? That static friction must equal the centripetal force? No, that's perfectly correct. It's just an application of Newton's 2nd law.

If you follow through on your method 2 approach symbolically (not by plugging in numbers), you'll get the same equation as in your method 1.
 
Oh, I used the wrong velocity! So now I did it with Lisa sitting 1.2m from the centre, v=s/t=2πr/T giving v = 1.88m/s. Plugging into v^2/rg= μ=0.3..?
 
Good!
 
TL;DR Summary: I came across this question from a Sri Lankan A-level textbook. Question - An ice cube with a length of 10 cm is immersed in water at 0 °C. An observer observes the ice cube from the water, and it seems to be 7.75 cm long. If the refractive index of water is 4/3, find the height of the ice cube immersed in the water. I could not understand how the apparent height of the ice cube in the water depends on the height of the ice cube immersed in the water. Does anyone have an...
Thread 'Variable mass system : water sprayed into a moving container'
Starting with the mass considerations #m(t)# is mass of water #M_{c}# mass of container and #M(t)# mass of total system $$M(t) = M_{C} + m(t)$$ $$\Rightarrow \frac{dM(t)}{dt} = \frac{dm(t)}{dt}$$ $$P_i = Mv + u \, dm$$ $$P_f = (M + dm)(v + dv)$$ $$\Delta P = M \, dv + (v - u) \, dm$$ $$F = \frac{dP}{dt} = M \frac{dv}{dt} + (v - u) \frac{dm}{dt}$$ $$F = u \frac{dm}{dt} = \rho A u^2$$ from conservation of momentum , the cannon recoils with the same force which it applies. $$\quad \frac{dm}{dt}...
Back
Top