How do I derive the formula for free fall displacement?

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The discussion focuses on deriving the formula for free fall displacement, D = 1/2 g t^2. Participants explain that this formula can be obtained from the kinematic equation D = v_i t + 1/2 a t^2 by setting the initial velocity (v_i) to zero and using gravitational acceleration (g). One contributor emphasizes the importance of understanding the basic kinematic equations rather than memorizing formulas for specific scenarios. Another suggests using a velocity-time graph to visualize displacement as the area under the curve. The original poster expresses gratitude for the clarification about setting initial velocity to zero, which resolved their confusion.
Omar.Castillo
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Hey could anyone help me out there to know how you get to the formula of free fall displacement. D= 1/2 x g x t^2? I really have no clue of how to get it using other formulas. I started using the D=Vi x T + 1/2 x A x T^2 but then I got stuck I didnt know which other formula to bring into cancel the variables I NEED HELP PLEASE :D
 
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If you know the formula for uniformly accelerated motion (D = v_i t + 1/2 a t^2), then you can get the formula you need by setting the initial speed to zero and the acceleration to g. That gives you D = 1/2 g t^2.
 
It's also important to make the wise choice of the sense of the coordinate axis along the displacement. That is, assuming the \vec{g} field is pointing downwards, choose the vertical axis with the same sense.

Daniel.
 
There is no formula here . As Doc Al put it, the initial velocity has to be set to zero for the formula to be applicable , so the formula seems to be forced.It is better to get hold of the three basic kinematic equations rather than learning formulae for each and every situation.

BJ
 
Try to draw the velocity-time graph. The area under the curve will give you the displacement.
 
Thanks

Hey thanks to all you guys

I never did know you could set the initial velocity to zero! that solved the entire problem thank you. Now I am wondering why I never thought of that well anyways thanks guys
 
yes initial velocity can be set to zero if the object stops of an instant, or if it starts from rest.
 
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