How Do You Calculate Initial Velocity in Projectile Motion?

AI Thread Summary
To calculate the initial velocity of a projectile, it's essential to establish separate equations for horizontal and vertical motion. The horizontal motion equation relates distance to time and initial velocity, while the vertical motion equation incorporates gravity and initial vertical velocity. The range formula is not applicable here since the projectile lands at a different height than it was launched. Instead, solving for time in the horizontal equation and substituting it into the vertical equation allows for determining the initial velocity. Understanding the basic kinematics of projectile motion is crucial for solving such problems effectively.
Remulak
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Homework Statement



A baseball thrown at an angle of 65.0 degrees above the horizontal strikes a building 16.0 m away at a point 5.00 m above the point from which it is thrown. Ignore air resistance.

Homework Equations


Not sure if this equation works for the problem
Vo = SQR(RG/SIN2THETA)

The Attempt at a Solution


I understand projectile motion but I'm confused because the ball hits the wall at a point higher than the initial point from which it's thrown. From my calculation I got 14.4 m/s squared. Range times gravity divided by sin130. I'm not sure of any other way of solving the problem but I know the above is wrong. I can't seem to get any of the kinematic equations down to one variable either.
 
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Well, start form the basics: there is no acceleration in the horizontal direction, an acceleration of -g= -9.8 m/s2 in the vertical direction.

accy= -9.81 so vy= -9.8t+ v0sin(65) and then, taking the initial height to be y= 0, y= -4.9t2+ v0 sin(65) t= 5.

accx= 0 so vx= v0cos(65) and then, taking the initial position to be x= 0, x= v0cos(65)t= 16.

That gives you two equations to solve for the two parameters t and v0.
 
That "range formula" is too specialized to use here. Instead, go back to basics: Write equations for vertical (y) and horizontal (x) positions as a function of time. You'll get two equations and two unknowns, which you can solve for V0 and time.

(Yeah, what he said. :wink:)
 
Ok so I solve for the y equation using a quadratic then I plug t into x? Doc Al when do you know when to use the range equation and when its not appropriate. I have a hard time logically figuring out which equation to use.
 
"Range" means horizontal distance, so the "range equation" is only useful when the initial and final points are at the same height. Read this: Range of Trajectory

Unless you have a pile of range problems to solve, it's not worth memorizing. More important is to know the basic kinematics of projectile motion and how to derive the range when you need it.
 
arghhh, my algebras rusty how do i solve these variables, don't tell me the answer tho but lead me in the right direction
 
Remulak said:
arghhh, my algebras rusty how do i solve these variables, don't tell me the answer tho but lead me in the right direction

Solve for time in the horizontal displacement equation in terms of V0... then substitute that value for time, into the vertical displacement equation.
 
t = 16/VOcos65 is that in terms of t?
 
Right. (That's t in terms of V0, which is what you want.) When you use that to eliminate t in your equation for vertical motion, the only unknown will be V0.
 
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