How Do You Find Acceleration Using Unit Vectors?

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Homework Help Overview

The discussion revolves around finding the acceleration of a particle using unit vectors, specifically in the context of given initial and final velocity vectors. The problem involves understanding how to apply the concept of acceleration in a vector format, particularly when using unit vectors i and j in a two-dimensional space.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the method of taking derivatives of velocity components to find acceleration, with some questioning how to handle the differentiation of constants. There is also a consideration of whether the unit vectors are orthogonal.

Discussion Status

The discussion has progressed with some participants offering guidance on applying the formula for acceleration to vector components. One participant has expressed confusion but ultimately arrives at a solution while articulating their thought process.

Contextual Notes

There is mention of a lack of clarity in the textbook regarding the application of acceleration with unit vectors, which has contributed to the original poster's difficulties. The conversation also touches on the representation of vectors in terms of unit vectors and the implications of their orthogonality.

Bob_Dobbs
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I have a problem asking me to find the acceleration of a particle when its
v_i = (3.00 \hat{i} -2.00 \hat{j} ) m/s

and then 3 seconds later,

v = (9.00 \hat{i} + 7.00 \hat{j} ) m/s

The big problem here is that my book doesn't say anything whatsoever about getting an acceleration when dealing with unit vectors. The only thing it says about acceleration at all is that a=dv/dt, but taking the derivatives of those velocities doesn't really get me anywhere.

Help?! This is a major bottle-neck in my homework and my book is totally worthless.:mad:
 
Last edited:
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Hi Bob, welcome to the PF. When you are given components in an orthogonal basis system (like the rectangular coordinates you have shown), you can just take the derivatives in each axis, and combine them with the unit vectors in that same system. So just differentiate the x-axis numbers and differentiate the y-axis numbers, and show them as an (x,y) acceleration with the same unit vectors. Make sense?


EDIT -- Oops, sorry. Your unit vectors are i and j. My comments still hold, as long as i and j are orthogonal. Maybe even if they aren't orthogonal, but I'm not sure about that. In your problem statement, is it apparent that i and j are at right angles in 3-space?
 
yeah, they're pretty much the same as x and y (i being x and j being y [k is z if it's 3d...i have no clue why they can't just use x,y,z]).

What I don't understand though is how exactly I'm supposed to take the derivative of a constant. If I derive (3.00i-2.00j) I'd get 3.00-2.00dj/di, as far as I can tell (or zero if i don't include the i and j).
 
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First, note that something expressed by unit vectors i and j is a vector too, so you have to write \vec{v} for your velocities. All you have to do is apply a=\frac{\Delta v}{\Delta t} to your vectors, and get the acceleration vector.
 
radou said:
First, note that something expressed by unit vectors i and j is a vector too, so you have to write \vec{v} for your velocities. All you have to do is apply a=\frac{\Delta v}{\Delta t} to your vectors, and get the acceleration vector.

Well, I tried to do that. I figured it should just be final minus initial, but I tried ([9.00-3.00] \hat{i} + [7.00 + 2.00] \hat{j} ) = (6.00 \hat{i} + 9.00 \hat{j} )...oohhhh...but I forgot to divide by three, which would give me 2i and 3j, which is the answer I've been trying to get (lol, yes, I figured this out as I was typing my response).

Alright, problem solved, thanks a lot!
 

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