How to change screen orientation in Godot with code?

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The discussion revolves around an app with two mini-games requiring different screen orientations: one in portrait and the other in landscape. The user is attempting to switch from portrait to landscape orientation using code but is encountering issues. They have tried using the function OS.set_screen_orientation(OS.SCREEN_ORIENTATION_LANDSCAPE) and also OS.screen_orientation = OS.SCREEN_ORIENTATION_LANDSCAPE, but neither method successfully changes the orientation when launching the landscape game. The user is seeking a solution to properly implement the orientation switch.
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I need to change the screen orientation using code, but it's not working.
Hi everyone

My app has two mini-games. One uses portrait orientation (which I've set in project settings). The other uses landscape. I need to use code to switch from portrait to landscape. This is what I've tried.

[CODE lang="python" title="change to landscape"]func _ready():
OS.set_screen_orientation(OS.SCREEN_ORIENTATION_LANDSCAPE)[/CODE]

When I click on the button to run the landscape game, the orientation stays in portrait.

Does anyone know the right way to do this?

Thanks

EDIT:
I've also tried:
[CODE lang="python" title="landscape2"]OS.screen_orientation = OS.SCREEN_ORIENTATION_LANDSCAPE[/CODE]

This doesn't work either.
 
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