How to define a solid cyclinder or any solid objects parametrically?

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SUMMARY

This discussion focuses on defining a solid cylinder parametrically, specifically addressing the correct representation of the z-axis in relation to the x and y coordinates. The user initially defines the x and y coordinates as x = 0.5*cos(theta) and y = sin(theta) for 0 ≤ theta ≤ 2π, which describes an ellipse rather than a cylinder. To properly define a solid cylinder with a height of 2, the z-coordinate should be defined as z = t for 0 ≤ t ≤ 2, but the user encounters issues with the stretching of the ellipse along the z-axis. Additionally, the discussion touches on the mathematical definitions of a circle and a circular disk, clarifying the distinction between the two equations.

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  • Concept of half-space in geometry
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DorumonSg
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How to define a solid cyclinder or any solid objects parametrically?

I can't figure out what do I do with the z axis for example a Cylinder :

x = 0.5*cos(theta)
y = sin(theta)

0*pi <= theta <= 2*pi

This will make an eclipse.

But wad about z?

I know we have to stretch z to the height we want. But how do we do that?

Lets take it I want the height to be 2.

So :

z = t

0 <= t <= 2

But it won't work. Becuz' it only stretches the z axis, infact it not only just stretches the z axis, it stretches the eclipse I defined using x y to the point z = 2 on the z axis.

I can't figure out how to stretch the eclipse properly on the z axis so it becomes a proper solid cyclinder?
 
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Oh and another question.

According to the notes my teacher gave me,

The equation of a circle is r^2 - x^2 - y^2 = 0 where r is the radius.

While the equation for a circle disk(half space) is

r^2 - x^2 - y^2 >= 0

Why is this so? And why does half space mean in 2D?
 

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