LaTeX Introducing LaTeX Math Typesetting

AI Thread Summary
Physics Forums has integrated LaTeX mathematical typesetting into its platform, allowing users to create visually appealing mathematical expressions using markup similar to HTML. Users can include LaTeX graphics in posts by wrapping their code in [tex] or [itex] tags for display or inline formatting, respectively. A PDF guide with essential LaTeX commands and symbols is available, along with links to additional resources. The community is encouraged to experiment with the system and share examples, while also being mindful of server load when generating graphics. This addition aims to enhance the clarity and professionalism of mathematical discussions on the forum.
  • #451
a^x_n ...

Edit: You left spaces in your brackets.
 
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  • #452
hey how come i can't get it to work ??
 
  • #453
extreme_machinations said:
hey how come i can't get it to work ??
See my edits of your posts.
 
  • #454
\int_{0}^{\frac{\pi}{2}} \log \cos \kappa d \kappa
 
  • #455
Just trying...

\int_{0}^{\frac{\pi}{2}} \log \cos \Omega \ d \Omega

f(x) = \sin x, \mbox{if} \ x \ \epsilon \ (0, \frac{\pi}{2})
 
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  • #456
f(x) = \left {\begin{array}{cc}\sin x,&\mbox{if} \ x \epsilon \ [0, \frac{\pi}{2})\\ \cos x, & \mbox{if} \ x \epsilon \ [\frac{\pi}{2}, \pi)\end {array}\right
 
  • #457
F=GmM_e/r^2
 
  • #458
aaahhaa! now that more like it
hey thanks doc
 
  • #459
f(x)=sinx^2
 
  • #460
int_{0}^{1} sinlogx
 
  • #461
\int_{0}^{1} sin^2logcosx dx
 
  • #462
This is a test

<br /> \begin{array}{1|c|c|c|c|c|}<br /> \text{Fixed Point}&amp;\text{Jacobian}&amp;\text{Eigenvalues}&amp;\text{Eigenvectors}&amp;\text{type}\\<br /> \hline<br /> (0,0)&amp;<br /> \left(\begin{array}{cc}1.5 &amp; 0 \\ 0 &amp; 2 \end{array}\right)&amp;<br /> 2,1.5 &amp;<br /> \left(\begin{array}{ca}0 \\ 1 \end{array}\right)<br /> \left(\begin{array}{ca}1 \\ 0 \end{array}\right)&amp;<br /> \text{Source}\\<br /> \hline<br /> <br /> (0,2)&amp;<br /> \left(\begin{array}{cc}0.5 &amp; 0 \\ -1.5 &amp; -2 \end{array}\right)&amp;<br /> -2,0.5 &amp;<br /> \left(\begin{array}{ca}0 \\ 1 \end{array}\right)<br /> \left(\begin{array}{ca}0.86 \\ -0.51 \end{array}\right)&amp;<br /> \text{Saddle}\\<br /> \hline<br /> <br /> (1.5,0)&amp;<br /> \left(\begin{array}{cc}-1.5 &amp; -0.75 \\ 0 &amp; 0.88 \end{array}\right)&amp;<br /> -1.5,0.88 &amp;<br /> \left(\begin{array}{ca}1 \\ 0 \end{array}\right)<br /> \left(\begin{array}{ca}-0.3 \\ 0.95 \end{array}\right)&amp;<br /> \text{Saddle}\\<br /> \hline<br /> <br /> (4/5,7/5)&amp;<br /> \left(\begin{array}{cc}-0.8 &amp; -0.4 \\ -1.05 &amp; -1.4 \end{array}\right)&amp;<br /> -1.8,-0.38 &amp;<br /> \left(\begin{array}{ca}0.37 \\ 0.93 \end{array}\right)<br /> \left(\begin{array}{ca}0.69 \\ -0.72 \end{array}\right)&amp;<br /> \text{Sink}\\<br /> \hline<br /> <br /> \end{array}<br />

Slick!
 
  • #463
extreme_machinations said:
\int_{0}^{1} sin^2logcosx dx


Doesn't look good.This one does.

\int_{0}^{1} \sin^{2}x \ln\cos x \ dx


Daniel.
 
  • #464
please help, i cannot find the 'does not equal' latex equation
 
  • #466
a \neq b

this should work
 
  • #467
next question, can i download this for my computer, i have a paper due when i return to school, and it will be a vast help to be able to type the symbols.
 
  • #468
Do NOT pay attention to this! (Just the triangle problem)--Do Not pay attention to this!
 
  • #469
Do NOT pay attention to this! (Just the triangle problem)--Do Not pay attention to this!

A\left( t \right) = \frac{{\left\| {\left[ {\vec r_2 \left( t \right) - \vec r_1 \left( t \right)} \right] \times \left[ {\vec r_3 \left( t \right) - \vec r_2 \left( t \right)} \right]} \right\|}}{2}
-----------------
And the coordinate system based on parameter t by unit vectors:

\vec u\left( t \right) = \frac{{\vec r_1 \left( t \right) - \vec r_2 \left( t \right)}}{{\left\| {\vec r_1 \left( t \right) - \vec r_2 \left( t \right)} \right\|}} \\

\vec v\left( t \right) = \frac{{\left[ {\vec r_3 \left( t \right) - \vec r_1 \left( t \right)} \right]\left\| {\vec r_1 \left( t \right) - \vec r_2 \left( t \right)} \right\|^2 - \left[ {\vec r_1 \left( t \right) - \vec r_2 \left( t \right)} \right]\left\{ {\left[ {\vec r_1 \left( t \right) - \vec r_2 \left( t \right)} \right] \cdot \left[ {\vec r_1 \left( t \right) - \vec r_3 \left( t \right)} \right]} \right\}}}{{\left\| {\left[ {\vec r_3 \left( t \right) - \vec r_1 \left( t \right)} \right]\left\| {\vec r_1 \left( t \right) - \vec r_2 \left( t \right)} \right\|^2 - \left[ {\vec r_1 \left( t \right) - \vec r_2 \left( t \right)} \right]\left\{ {\left[ {\vec r_1 \left( t \right) - \vec r_2 \left( t \right)} \right] \cdot \left[ {\vec r_1 \left( t \right) - \vec r_3 \left( t \right)} \right]} \right\}} \right\|}} \\ <br /> \end{array}

Again----Do NOT pay attention to this!
 
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  • #470
Hello everybody

Sorry if this has been discussed already, I couldn't find anything like it:
How can I create a statement like
<br /> \hat{\xi}(g_0) \longrightarrow \infty \ (g_0 \rightarrow g_0^*),<br />
but with the second limit written smaller and below the first arrow?

Thanks, Bruno
 
  • #471
\hat{\xi}\left(g_{0}\right)\substack{\displaystyle{\longrightarrow}\\g_{0}\rightarrow g_{0}^{*}} \infty

Daniel.
 
  • #472
Here's a little modification of dextercioby's suggestion.
\hat{\xi}\left(g_{0}\right) <br /> \underset{ g_{0}\rightarrow g_{0}^{*} <br /> }{<br /> \overrightarrow{\qquad\qquad} <br /> }\<br /> \infty
or
\hat{\xi}\left(g_{0}\right) <br /> \underset{ g_{0}\rightarrow g_{0}^{*} <br /> }{<br /> \overrightarrow{\qquad} <br /> }\<br /> \infty
 
  • #473
Thank you! That's exactly what I've looked for.
 
  • #474
B_z=B_0(1-aZ)
 
  • #475
B_r=B_0br_0
 
  • #476
\int_0^5 f(x) dx = \frac{125}{3}
where f(x) = x^2
 
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  • #477
U can use "{}" or "\qquad" or simply "space \ space" to place a space between "f(x)" and "dx".

Daniel.
 
  • #478
\ln(ab) = \int_1^{a} \frac{1}{t} dt + \int_a^{ab} \frac{1}{t} dt
 
  • #479
s = 1/2(u+v)t
 
  • #480
s = u+v/2*t
 
  • #481
Speed of Satellite
v = \frac {2\pi R}{T}

Acceleration of a Satellite in Orbit

a = \frac {v^2}{R} = \frac {4\pi^2R}{T^2} = \frac {GM}{R^2} = g

Gravitational force on body in Orbit
F_g = mg = \frac {mv^2}{R} = \frac {4\pi^2Rm}{T^2} = \frac {GMm}{R^2} = g

Gravitational Constant G
G = 6.67\times10^{-11} N m^2 kg^{-2}

Motion at uniform acceleration
x = \frac {u+v}{2}t
v = u + at
x = ut + \frac {at^2}{2}
x = vt - \frac {at^2}{2}
v^2 = u^2 + 2ax

Newtons 2nd Law
\sum{F} = ma

Inclined Plane
a = g\sin\theta

Momentum & Impulse
\Delta{p} = m\Delta{v} = \sum{F\Delta{t}} = I

Kinetic Energy
E_k = \frac {mv^2}{2}

Potential Grav Energy
U_g = mgh

Work
Fx\cos\theta

Hooke's Law
F_s = -kx
 
  • #482
Check of alignment of equal signs (use of * disables auto gen of equation numbers):

For this sum:

\sum_{n=1}^{\infty}\frac{(-2)^{-n}}{n+1}

Consider:

ln(1+x)=\sum_{n=1}^{\infty}\frac{(-1)^{n+1}x^n}{n}\quad\text{for}\quad-1&lt;x&lt;1

Letting x=\frac{1}{2}

ln(3/2)=\sum_{n=1}^{\infty}\frac{(-1)^{n+1}}{2^n n}

Letting i=n-1 we obtain:

\begin{align*}<br /> <br /> ln(3/2)=\sum_{n=1}^{\infty}\frac{(-1)^{n+1}}{2^n n}&amp;=\sum_{i=0}^{\infty}\frac{(-1)^{i+2}}{2^{i+1} (i+1)}\\<br /> <br /> &amp;=\frac{1}{2}+\sum_{i=1}^{\infty}\frac{(-1)^2 (-1)^i}{(2)2^i(i+1)}\\<br /> <br /> &amp;=\frac{1}{2}+\frac{1}{2}\sum_{i=1}^{\infty}\frac{(-1)^i}{2^i(i+1)}\\<br /> <br /> &amp;=\frac{1}{2}+\frac{1}{2}\sum_{i=1}^{\infty}\frac{(-2)^{-i}}{i+1}<br /> <br /> \end{align}

Solving for the series, I obtain:

\sum_{i=1}^{\infty}\frac{(-2)^{-i}}{(i+1)}=-1+2ln(3)-2ln(2)

This result agrees with Mathematica.
 
  • #483
check of equation numbering

<br /> \reqno<br /> \begin{align}<br /> a&amp;=b \\<br /> c&amp;=d \\<br /> x+4x-7y&amp;=z \\<br /> a+b+c+d+e+f &amp;= k\\<br /> &amp;=h+k+l+m <br /> \end{align}<br />
 
  • #484
I hope you don't mine be using this since i cannot get latex working on my computer.
 
  • #485
Pre 1

DO NOT USE ANY CALCULATORS

1. \begin{array} 890 + 437 + 873 + 1024 + 273.3 + 1267 = X \\<br /> X = \end{array}
 
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  • #486
Don't mind this, just testing LaTex:

\left\{ \begin{gathered}<br /> A_n = \frac{{\left( { - 1} \right)^n + 2n - 1}}<br /> {4} \hfill \\<br /> B_n = \frac{{ - \left( { - 1} \right)^n + 2n + 1}}<br /> {4} \hfill \\<br /> C_n = \frac{{\left( { - 1} \right)^n + 2n + 3}}<br /> {4} \hfill \\ <br /> \end{gathered} \right\}
\right\} \frac{1}{2}\mathop {\lim }\limits_{\Delta t \to \infty } \sum\limits_{n = 0}^{2\left( {\frac{{b - a}}{{\Delta t}}} \right) - 1} {\left\{ {\left[ {\vec r_1 \left( {a + A_n \Delta t} \right) - \vec r_2 \left( {a + B_n \Delta t} \right)} \right] \times \left[ {\vec r_3 \left( {a + B_n \Delta t} \right) - \vec r_4 \left( {a + C_n \Delta t} \right)} \right]} \right\}}
 
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  • #487
Sorry, the limit in my last post was to go to zero! And my vectors are wrong. Again, don't mind this:

\left\{ \begin{gathered}<br /> A_n = \frac{{\left( { - 1} \right)^n + 2n - 1}}<br /> {4} \hfill \\<br /> B_n = \frac{{ - \left( { - 1} \right)^n + 2n + 1}}<br /> {4} \hfill \\<br /> C_n = \frac{{\left( { - 1} \right)^n + 2n + 3}}<br /> {4} \hfill \\ <br /> \end{gathered} \right\}
\right\} \frac{1}{2}\mathop {\lim }\limits_{\Delta t \to 0 } \sum\limits_{n = 0}^{2\left( {\frac{{b - a}}{{\Delta t}}} \right) - 1} {\left\{ {\left[ {\vec r_1 \left( {a + A_n \Delta t} \right) - \vec r_2 \left( {a + B_n \Delta t} \right)} \right] \times \left[ {\vec r_1 \left( {a + B_n \Delta t} \right) - \vec r_2 \left( {a + C_n \Delta t} \right)} \right]} \right\}}
 
  • #488
\sum_n R_{n,n&#039;} v_n = v_{n&#039;} [\tex]<br /> <br /> Okay...what went wrong there?
 
  • #489
MalleusScientiarum said:
\sum_n R_{n,n&#039;} v_n = v_{n&#039;}

Okay...what went wrong there?


change [\tex] to [/tex]

\sum_n R_{n,n&#039;} v_n = v_{n&#039;}
 
  • #490
bomba923 said:
Sorry, the limit in my last post was to go to zero! And my vectors are wrong. Again, don't mind this:

\left\{ \begin{gathered}<br /> A_n = \frac{{\left( { - 1} \right)^n + 2n - 1}}<br /> {4} \hfill \\<br /> B_n = \frac{{ - \left( { - 1} \right)^n + 2n + 1}}<br /> {4} \hfill \\<br /> C_n = \frac{{\left( { - 1} \right)^n + 2n + 3}}<br /> {4} \hfill \\ <br /> \end{gathered} \right\}
\right\} \frac{1}{2}\mathop {\lim }\limits_{\Delta t \to 0 } \sum\limits_{n = 0}^{2\left( {\frac{{b - a}}{{\Delta t}}} \right) - 1} {\left\{ {\left[ {\vec r_1 \left( {a + A_n \Delta t} \right) - \vec r_2 \left( {a + B_n \Delta t} \right)} \right] \times \left[ {\vec r_1 \left( {a + B_n \Delta t} \right) - \vec r_2 \left( {a + C_n \Delta t} \right)} \right]} \right\}}

You know, rather than abusing our LaTex compiler, maybe you should get a hand on a version of TeXAide or other application which can compile LaTex code. It's not really fair towards the users of the site, and neither to its owner.

Daniel.
 
  • #491
I personally recommend MikTeX, I'm very pleased with it.
 
  • #492
dextercioby said:
You know, rather than abusing our LaTex compiler, maybe you should get a hand on a version of TeXAide or other application which can compile LaTex code. It's not really fair towards the users of the site, and neither to its owner.

Daniel.
Abusing the compiler? :bugeye:
*How am I abusing the LaTex compiler?
(was the LaTex code too long?)

My post was an equation for the area of a certain kind of ruled surface,
as seen on the thread https://www.physicsforums.com/showthread.php?t=77312
(apparently I wasn't abusing at that time?)
*And TeXAide is not needed, uc, for my equation came out just the way I intended without "Aid". What exactly is wrong with it?
 
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  • #493
You've already been told about the "preview post" feature which allows you to see the compiled code before submitting the message. Use it.

Daniel.
 
  • #494
is there any way to produce a numberplane using LaTeX? or anythin simialir?
 
  • #495
dextercioby said:
You've already been told about the "preview post" feature which allows you to see the compiled code before submitting the message. Use it.

Daniel.

I did, but I couldn't do it for my first post. When I returned to this thread (after visiting some other site), I could not at all find that "Edit" button--and could not change the post. (and then i wrote that second post)\-(very Sorry for the inconvenience :frown:!/:frown:/)
------------------------------------------------------
Btw, what notation is used to express limits of a sequence?
Let's say I have the simple arithmetic sequence A_n defined as
A_n = n, and I want to express this sequence up to 1631. Do
I have to write out \left\{ {0,1,2, \ldots ,1631} \right\}, or can I just simply write:
\left\{ {A_n } \right\}_0^{1631} ..or just \left\{ {n} \right\}_0^{1631}
?? Is it ok to use the latter??
 
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  • #496


My Latex 'texify.exe' program currently compiles my *.dvi files at an apparent default character screen width of '13 cm', I manually determined this value by measuring a physical hard copy of a default *.dvi character printout.

Is there a simple command or option of increasing this width value?
 
  • #497
Norman said:
The simple_wick.tex file works very well. I could not get the other one to work. I also did not have any of the problems the author gives for simple_wick.tex.

Norman

Could you explain how to use this simple_wick.tex file? I don't understand the example given at all.

Thanks!
 
  • #498
Very nice forum you've got here!

I just wondered, how do you create the 1-bit transparent PNGs for the equations on this forum?? I'm setting up a website of my own where I'll be displaying lots of latex-generated equations. I have tried with both 'convert' and 'dvipng' to create the PNGs, but all I can get is alpha-channel transparent PNGs, which of course don't work in Internet Explorer. I've tried everything, or so it seems, but with no luck whatsoever. Can anyone give me a hint on how to do this?

Thanks!
 
  • #499
\frac{1}{\pi} = 12 \sum^\infty_{k=0} \frac{(-1)^k (6k)! (13591409 + 545140134k)}{(3k)!(k!)^3 640320^{3k + 3/2}}
 
  • #500
Crossing my fingers:

<br /> \begin{CD}<br /> S^{{\mathcal{W}}_\Lambda} \otimes T @&gt;j&gt;&gt; T\\<br /> @VVV @VV{\End P}V \\<br /> (S \otimes T) / I @= (Z \otimes T) / J<br /> \end{CD}<br />

Oh well, no amscd.
 

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