DODGEVIPER13
- 668
- 0
Now I get y^2-y
The discussion revolves around verifying solutions for a homework problem related to calculating the area of a triangle in three-dimensional space. Participants are addressing specific parts of the problem, including vector operations, cross products, and the implications of vector relationships such as parallelism and perpendicularity.
Participants express differing views on the correctness of calculations, particularly regarding vector components and operations. There is no consensus on the solutions presented, and several points remain contested or unclear.
Participants reference specific mathematical expressions and vector operations, but there are indications of misunderstandings regarding the application of concepts such as cross products and the relationships between vectors. Some calculations are challenged, but no definitive resolutions are reached.
DODGEVIPER13 said:Dy=2x
DODGEVIPER13 said:Now I get y^2-y
DODGEVIPER13 said:What I did is take the integral from 1 to 0 of y dx and found it to be -y and then evaluated the integral from 0 to 1
Of 2xy^2 dx and got y^2 should I have turned y into x^2 and y^2 into x^4 hmm if I do that I get 0
DODGEVIPER13 said:Or is it just one integral once I do the substitution from 1 to 0 of x^2+2x^5 which would be -2/3
DODGEVIPER13 said:Ok man so do you suggest I ask separate questions for the rest also I will give a thanks? I was wondering if I add one thanks does it count for all the posts.
DODGEVIPER13 said:well nvm that does not sum to 180 degrees but I think I may have solved it I got 76.86,57.31, and 45.81 is that correct?
DODGEVIPER13 said:sorry one final check on 1.2 the perpendicular part, I already have the parallel part. I found alpha= 4 and beta=1 is this right?
DODGEVIPER13 said:If their dot product equals zero then they are perpendicular which my numbers seem to pass. As long as I'm doing the dot product right which I am pretty sure I am multiplying like values together and adding them.
DODGEVIPER13 said:A=AlphaUx+3Uy-2Uz and B=4Ux+betaUy+8Uz then by observation I noticed if I plugged 1 in for alpha then when I multiplied 4Ux and 1 Ux I would get 4. I then saw that is I plugged 4 in for beta then when 3Uy and 4Uy multiplied I would get 12. These added together gave me 16 and when -2Uz and 8Uz I get -16 when added together I get 0 which I assumed was right but I'm guessing its not.
DODGEVIPER13 said:Ok I got something wonky trying to do the cross product of that I can't upload it until around 1 so ill do it then but typically when you have 2 unknowns I would need a second equation correct? They must then both multiply times the constants to form the 0 maybe?
DODGEVIPER13 said:ah makes sense so this obviously isn't the only solution but nonetheless one that will be correct right?