Kinematics projectile question

AI Thread Summary
The discussion revolves around determining the projection angle at which the range of a projectile equals its maximum height. The initial calculations attempted to derive this angle using kinematic equations, but the results were incorrect due to a misunderstanding of the horizontal distance traveled during the projectile's ascent and descent. It was clarified that the horizontal distance must account for the entire trajectory, which includes both the ascent and descent phases. The correct approach involves equating the maximum height and range using proper kinematic formulas, leading to the conclusion that the angle should be approximately 76 degrees. The conversation emphasizes the importance of accurately applying physics principles to solve projectile motion problems.
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At what projection angle will the range of a projectile equal its maximum height?

The Attempt at a Solution


alright so i figure that i can just solve the equation be figuring out at what time the projectile will be at its actual height:
d = v*sin(x)t - 9.8/2 * t^2
d' = v*sin(x) - (9.8)*t
0 = v*sin(x) - 9.8t
9.8t = v*sin(x)
t = (v*sin(x))/9.8
finding out how far horizontally the projectile will go in that time:
d = v*cos(x)*(v*sin(x))/9.8
make the 2 distances equal:
v*cos(x)*(v*sin(x))/9.8 = v*sin(x)*(v*sin(x))/9.8 - 9.8/2 * (v^2)*(sin(x))^2/(9.8)^2
simplify:
cos(x) = sin(x)/2
sqrt(1-sin(x)^2) = sin(x)/2
1- sin(x)^2 = (sin(x)^2)/4
1= 5/4 * sin(x)^2
4/5 = sin(x)^2
sqrt(4/5) = sin(x)
arcsin(sqrt(4/5)) = x
and that should give me the right velocity right?
that gives me 63.4 degrees but the answer in the book is 76 degrees

whats wrong?
 
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I haven't the foggiest idea what you were doing in your calculations, perhaps add explanations next time.

Here's what I would do.
Find an expression for the maximum vertical height for a given angle x. We know how to get this from the equations of motion, particularly when the velocity in the vertical direction is zero.
Now find the expression for the horizontal distance traveled for this angle x. Equate this distance with the vertical distance. Solve for the angle x.
 
I'll look for it in a second, but there's an equation that can be derived for the range of a projectile... you essentially tried to derive that equation. However, you're off by a factor of 2.

Before I look, I'm almost going to assume that you forgot that 1969 #1 hit by Blood, Sweat, and Tears "Spinning Wheel"

"What goes up, must come down..."
 
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fizzzzzzzzzzzy said:
At what projection angle will the range of a projectile equal its maximum height?

The Attempt at a Solution


alright so i figure that i can just solve the equation be figuring out at what time the projectile will be at its actual height:
d = v*sin(x)t - 9.8/2 * t^2 {seems okay}
d' = v*sin(x) - (9.8)*t {derivative with respect to t, aka velocity, seems okay}
0 = v*sin(x) - 9.8t {Yep. velocity is 0 at highest point}
9.8t = v*sin(x) {So far so good}
t = (v*sin(x))/9.8 {exactly what I have for time til the highest point}
finding out how far horizontally the projectile will go in that time:
d = v*cos(x)*(v*sin(x))/9.8 {yepper! Don't forget it'll go just as far on the way down.}
make the 2 distances equal:
v*cos(x)*(v*sin(x))/9.8 = v*sin(x)*(v*sin(x))/9.8 - 9.8/2 * (v^2)*(sin(x))^2/(9.8)^2
{well, on the left side, it should be twice as far. On the right side, you're assuming that the projectile goes up vertically at a constant velocity. It doesn't. However, you can multiply the *average velocity* going up by the time. In this case, the average velocity will simply be 1/2 the initial velocity (since the final velocity is zero.) }


{The rest has to be fixed.}



simplify:
cos(x) = sin(x)/2
sqrt(1-sin(x)^2) = sin(x)/2
1- sin(x)^2 = (sin(x)^2)/4
1= 5/4 * sin(x)^2
4/5 = sin(x)^2
sqrt(4/5) = sin(x)
arcsin(sqrt(4/5)) = x
and that should give me the right velocity right?
that gives me 63.4 degrees but the answer in the book is 76 degrees

whats wrong?

There you go! Hopefully that helps.

edit: and yes, it rounds off to 76 degrees.
 
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thanks drpizza youve been the best help so far, but there's one part of what you said that i don't get. You said that the first equation was alright as equaling d, but after i plugged in t in that equation you said that the right side had to be fixed. I'm not quite sure what you mean when you explain why its not right cause v is supposed to represent the overall initial velocity.

thanks
 
I think there are two parts you may have misunderstood... the equation for d *is* correct for the horizontal distance traveled when the object is at it's highest point. But, the object isn't done traveling yet! It's going to travel just as far horizontally while it's falling back to earth.

Now, off to the other side:

I'll give you a similar problem to think about, with actual numbers:
Initial velocity is 80 meters per second, fired at an angle of 30 degrees.
when you find the vertical component of velocity, it's 40 meters per second.

Now, you can plug those numbers in (I'm using 10 m/s^2 for gravity if you don't mind) you'll find that the time to the maximum height is 4 seconds.

4 seconds to maximum height, object launched is initially traveling 40m/s in the vertical direction. You essentially multiplied those two quantities together to get a vertical height of 160 meters. But, that 40 m/s that you started with is going to be decreasing at a rate of 10m/s every second. At the maximum altitude, it'll be going 0m/s in the vertical direction. So really, it's maximum altitude in this case would be 20m/s * 4s = 80 meters.
 
fizzzzzzzzzzzy said:
thanks drpizza youve been the best help so far, but there's one part of what you said that i don't get. You said that the first equation was alright as equaling d, but after i plugged in t in that equation you said that the right side had to be fixed. I'm not quite sure what you mean when you explain why its not right cause v is supposed to represent the overall initial velocity.

thanks

Right side is fine. Left side needs to be multiplied by 2.
 
drpizza said:
I think there are two parts you may have misunderstood... the equation for d *is* correct for the horizontal distance traveled when the object is at it's highest point. But, the object isn't done traveling yet! It's going to travel just as far horizontally while it's falling back to earth.

Now, off to the other side:

I'll give you a similar problem to think about, with actual numbers:
Initial velocity is 80 meters per second, fired at an angle of 30 degrees.
when you find the vertical component of velocity, it's 40 meters per second.

Now, you can plug those numbers in (I'm using 10 m/s^2 for gravity if you don't mind) you'll find that the time to the maximum height is 4 seconds.

4 seconds to maximum height, object launched is initially traveling 40m/s in the vertical direction. You essentially multiplied those two quantities together to get a vertical height of 160 meters. But, that 40 m/s that you started with is going to be decreasing at a rate of 10m/s every second. At the maximum altitude, it'll be going 0m/s in the vertical direction. So really, it's maximum altitude in this case would be 20m/s * 4s = 80 meters.

drpizza, fizzzy used d = v1*t + (1/2)at^2... not d = v1*t
 
Ahhh, shame on me for going through that so quickly. You're right; I ignored the second term.
 
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