Max height of a projectile equal to range?

AI Thread Summary
The discussion revolves around determining the angle at which a projectile must be launched for its range to equal its maximum height, given an initial velocity of 53.1 m/s. The initial poster, Steve, initially calculated the angle to be 63.43 degrees using equations for projectile motion. However, another participant pointed out that Steve may have mistakenly used the same time for both maximum height and range, leading to an incorrect result. The correct approach involves using the equations for maximum height and range, recognizing that the time to reach maximum height is half the total flight time. The correct angle was derived to be 76 degrees, emphasizing that neglecting the symmetry of projectile motion can lead to errors. The clarification helped Steve understand the discrepancy in his calculations and confirmed the correct angle for achieving equal range and maximum height.
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Hey, I'm having a problem determining the angle necessary for
the range of a projectile to equal the max height given the velocity
of the projectile. (the velocity is 53.1m/s)

I'd imagine it's necessary to set the equation for max height
equal to the range? Either way, I'm dumbfounded on how exactly
to obtain the angle of the projectile to have max height = range.

Any help would be greatly appreciated [I'm just a beginning
Physics nerd!]
-Steve
 
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Is the answer 63.43 degrees?

I used these equations:

vox*t = voy*t - .5gt^2
vf = voy + at
with a = -g [due to gravity being negative]
vf = voy - gt
0 = voy - gt
since final velocity at peak height is zero
t = voy/g

Then subsitute:

2(vox*voy/g) = 2(voy^2/g) - g*(voy^2/g^2)
2vox*voy = 2voy^2 - voy^2
2vox*voy = voy^2
2vox = voy
2 = voy/vox

and since voy = v*sin theta
vox = v*cos theta

then 2 = v*sin theta/v*cos theta
v's cancel

2 = sin theta/ cos theta
and since tan = sin/cos
2 = tan theta

arc tan 2 = theta
which is 63.43 degrees

Is that right?

Anyone?
 
I got a different answer. You may have accidently used the same time for both max height and range!

vy= v0 sin(θ)- gt= 0 at max height to
t= v0 sin(θ)/g .

Also y= v0 sin(θ)t- g/2 t2 is the height so the maximum height is (v02/g) sin2(θ)- (v02/2g)sin2(θ)= (v02/2g)sin2(θ).

x= v0 cos(θ)t so the range is v0 cos(θ)(2v0 sin(&theta)/g) (Notice the "2". Since we are neglecting air resistance, the motion is symmetrical. The projectile hits the ground in TWICE the time it takes to get to its maximum height.)
Range= (2 v02/g)sin(&theta)cos(&theta).

Setting range equal to maximum height,

(2 v02/g)sin(&theta)cos(&theta)= (v02/2g)sin2(θ).


v0 cancels (initial speed is not relevant!). We can also cancel the "g" terms. θ= 0 is an obvious solution: if we fire at angle 0 both maximum height and range are 0! Assuming sin(θ) is not 0, we can divide both sides of the equation by that and have

1/2 sin(θ)= 2 cos(θ) or tan(θ)= 4 so θ= 76 degrees.

(If you neglect the fact that the projectile hits the ground again in twice the time to max height, you get tan(θ)= 2 and that gives your answer.)
 
Ahh, that makes perfect sense now! I thought I had the angle wrong, as it was a rather small angle [and the range and max height were not the same].

Thanks!
-Steve
 
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