Projectile motion question totally stuck

AI Thread Summary
The discussion revolves around determining the optimal angle for a cannon to fire projectiles up a hill with an elevation angle alpha to achieve maximum range. Participants suggest separating the initial velocity into horizontal and vertical components and using projectile motion equations, while also considering the hill's slope as a linear equation. The conversation highlights the complexity of the problem, as the optimal angle is not simply 45 degrees due to the incline. There is a focus on deriving equations and solving for the angle theta that maximizes the range, with various algebraic manipulations discussed. Ultimately, the participants are working collaboratively to clarify their approaches and resolve misunderstandings in their calculations.
  • #51
Hmmm - sure looks like an error. x' itself should be the distance along the hill. Doesn't change the final answer, though.

I should work through the rotated solution just for my late education . . .
 
Physics news on Phys.org
  • #52
Delphi51 said:
Hmmm - sure looks like an error. x' itself should be the distance along the hill. Doesn't change the final answer, though.

I should work through the rotated solution just for my late education . . .

I'm not sure if it's an error , I don't think two totally different things can have the same answer.. hopefully, he'll come back

this question just makes me feel like quitting physics :cry:
 
Last edited:
  • #53
Well, multiplying the range by cos(alpha) changes the range, but it doesn't affect the theta that gives the maximum range.

I had a go at the rotated coords. I understood Jebus' starting equations for x' and y' in post #23. But I do not understand rl.bhat's starting equation: x' = v*cosθ*Τ. Surely there is an acceleration in the x' direction as Jebus had! And Jebus' equations make for a solution at least as complicated as the ones I did in the unrotated coordinates. I'd still say the unrotated approach, maximizing x instead of r, is the easiest way to do it, though there is some tricky trig to get that nice final answer.

Don't let it depress you about physics - you'll be MUCH better at algebra, etc. in a year and this will seem easy. Don't wear yourself out on it now.
 
  • #54
Delphi51 said:
Well, multiplying the range by cos(alpha) changes the range, but it doesn't affect the theta that gives the maximum range.

I had a go at the rotated coords. I understood Jebus' starting equations for x' and y' in post #23. But I do not understand rl.bhat's starting equation: x' = v*cosθ*Τ. Surely there is an acceleration in the x' direction as Jebus had! And Jebus' equations make for a solution at least as complicated as the ones I did in the unrotated coordinates. I'd still say the unrotated approach, maximizing x instead of r, is the easiest way to do it, though there is some tricky trig to get that nice final answer.

Don't let it depress you about physics - you'll be MUCH better at algebra, etc. in a year and this will seem easy. Don't wear yourself out on it now.

it looks like he found the time it takes to go from y0 = 0 to y = 0 in the rotated coordinates, then for the original coordinates, he plugged the time back into see the total horizontal distance.

I see to be doing fairly well in mathematics, it's just something about physics that makes me feel disabled :(
 
  • #55
I did see that y' = 0 to get t = 2v/g*sin(θ-A)/cos(A).
But x' = v*cosθ*Τ should be x' = vcos(θ-A)*t - .5g*sin(A)*t^2
= 2v^2/g[cos(θ-A)sin(θ-A)/cos(A) - tan(A)sin^2(θ-A)]

Just as complicated as the unrotated expression:
x = 2v^2/g[sin(θ)cos(θ) - tan(A)cos^2(θ)]
I'd rather do dx/dθ on the x than on the x'.
 
  • #56
Sorry guys. I will clear your doubts. I have taken rotated axis as x-axis.
If O is the starting point, OX = R' is the range along the rotated axis. I have used R' because it is not the actual range.
Its projection on the horizontal axis is OX' = R'cosα. = v*cosθ*T. It is the usual way to find the distance along the horizontal axis in a projectile motion.
I am not able to draw the figures and post it. Sorry.
 
  • #57
Thanks for coming back, rl.bhat! You have a wonderfully short solution that we don't understand. The R' business is minor, but I don't understand that either. Is R' the same as x', the distance from start to finish along the hill? Or is it x, the unrotated x coordinate at the point where it strikes the hill? Or something else?

What about the x' = v*cosθ*Τ you started with?
Shouldn't it be x' = vcos(θ-A)*t - .5g*sin(A)*t^2 due to the component of mg in the x' direction?
I realize your solution must be correct because you got the correct answer, but don't understand its starting point!
 
  • #58
Draw OX,the horizontal axis, OX' along the slope of the hill making an angle α with OX. Let OP be the range R' along OX'. Draw PM perpendicular to OX. OM is the x co-ordinate of the particle when it hits the hill. x = v*cosθ*Τ= OP*cosα ( In the previous post I have mentioned it as x'). T is the time taken by the particle to reach the target. I think the rest of the things are clear.
 
  • #59
Okay, that's cleared up: x = v*cosθ*Τ, not x'.
I'm thinking you started with these equations in the rotated coordinate system:
x' = vcos(θ-α)*t - .5g*sin(α)*t^2, and y'= vsin(θ-α)*t-.5g*cos(α)*t^2
Set y' = 0 and solve for t to get the time of flight:
T = 2v/g*sin(θ-α)/cos(α)
Then so cleverly switch over to the unrotated coordinate system with
x = v*cos(θ)*t and sub that T value from 2 lines up to get
x = 2v^2/(g*cos(α))*cos(θ)*sin(θ-α)
Differentiate with respect to θ and set equal to zero to maximize:
dx/dθ = constants*[-sinθsin(θ-α) + cosθcos(θ-α)] = 0
sinθsin(θ-α) = cosθcos(θ-α)
sinθ/cosθ = cos(θ-α)/sin(θ-α)
and I'm not clear on how you got θ = π/4 + α/2 from that.
Likely I have made a mistake somewhere!
 
  • #60
x = 2v^2/(g*cos(α))*cos(θ)*sin(θ-α)
Using trig. formula of conversion of product to sum, I got
x = 2v^2/(g*cos(α))*1/2[sin(2θ-α) - sinα]
When R is max, x is maximum.
x is maximum when [sin(2θ-α) - sinα] is maximum. Sinα is constant. So sin(2θ-α) should be maximum. That means 2θ-α = π/2. Or θ = π/4 + α/2
From your calculations
dx/dθ = constants*[-sinθsin(θ-α) + cosθcos(θ-α)] = 0
[-sinθsin(θ-α) + cosθcos(θ-α)] =0
Or cos(2θ -α) = 0 ...> 2θ - α = π/2
 
Last edited:
  • #61
Thanks! I haven't seen that trig identity for years. It sure is handy in this problem.

emyt, if you are still watching, he has used
sin(x+y) + sin(x-y) = 2sin(x)cos(y)
You probably did it in high school using
sin(x+y) = sin(x)cos(y) + cos(x)sin(y)
and the same with y replaced by -y. These last identities are the commonly used "addition and subtraction formulas".
 
Back
Top