Relative Motion of a hockey player

In summary, Mario, a hockey player, is skating due south at a speed of 7.1 m/s and receives a pass from a teammate. The puck has a speed of 12.9 m/s and is moving at an angle of 20° west of south. To calculate the magnitude and direction of the puck's velocity as observed by Mario, we can use vector addition and subtract Mario's velocity from the south component of the puck's velocity. This will result in two components of the puck's velocity from Mario's perspective, allowing us to determine the angle relative to due south.
  • #1
wallace13
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0
Mario, a hockey player, is skating due south at a speed of 7.1 m/s relative to the ice. A teammate passes the puck to him. The puck has a speed of 12.9 m/s and is moving in a direction of 20° west of south, relative to the ice. What are the magnitude and direction (relative to due south) of the puck's velocity, as observed by Mario?



Vpi + V mi = V pm



I basically have no idea how to even set up this problem, because i don't understand how the puck could be passed to him at 20 degrees west of south when he is going south. But I did 12.9 cos 20 = 59.64 degrees and 12.9 - 7.1 = 5.8 m/s for the velocity and its obviously wrong.
 
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  • #2
If you work out the components of velocity of the puck and subtract mario's velocity from the south component, you will then have two components of velocity of the puck from Mario's perspective and you should be able to work out the angle relative to south.
 
  • #3


I can help clarify the situation and provide a solution. The key to understanding this problem is recognizing that the velocities are relative to different frames of reference. Mario's velocity of 7.1 m/s is relative to the ice, while the puck's velocity of 12.9 m/s is also relative to the ice. However, the puck's direction is given relative to Mario's direction of travel, which is due south. This means that the puck's direction is actually at an angle of 20° west of south from Mario's perspective.

To solve this problem, we can use vector addition to find the puck's velocity as observed by Mario. We can break down the puck's velocity into its x and y components, using the angle and trigonometry. The x component would be 12.9 cos 20° = 12.2 m/s and the y component would be 12.9 sin 20° = 4.5 m/s.

Now, we can add these components to Mario's velocity of 7.1 m/s to find the puck's velocity as observed by Mario. Using the Pythagorean theorem, we can find the magnitude of the puck's velocity to be 13.1 m/s. To find the direction, we can use inverse tangent to find the angle between the puck's velocity and due south. This angle is approximately 26.5° west of south.

Therefore, the magnitude of the puck's velocity is 13.1 m/s and the direction is 26.5° west of south as observed by Mario. This means that the puck is moving at a slightly faster speed and in a slightly more westward direction than Mario's own velocity. Keep in mind that this is all relative to Mario's perspective and his direction of travel.
 

Related to Relative Motion of a hockey player

1. What is relative motion in the context of a hockey player?

Relative motion in the context of a hockey player refers to the movement of the player in relation to another object or point of reference. For example, a hockey player skating on the ice rink will have a different relative motion compared to a spectator watching the game from the stands.

2. How does relative motion affect a hockey player's game?

Relative motion can greatly impact a hockey player's game. For instance, their speed and direction of movement will depend on the relative motion between them and their opponents. It can also affect their perception of the game and their ability to make quick decisions on the ice.

3. Can you give an example of relative motion in a hockey game?

One example of relative motion in a hockey game is when a player is skating towards the goal with the puck and a defender from the opposing team is skating towards them. The relative motion between the two players will determine if the attacker will be able to get past the defender or if the defender will be able to block their shot.

4. How is relative motion calculated in hockey?

Relative motion in hockey is typically calculated using vector analysis, which takes into account the speed, direction, and position of the players on the ice. This can be done manually or with the use of technology such as motion tracking systems.

5. How can understanding relative motion improve a hockey player's performance?

Understanding relative motion can help a hockey player anticipate and react to their opponents' movements more effectively. It can also help them make strategic decisions and find openings on the ice to make plays. Additionally, understanding relative motion can improve a player's overall situational awareness and spatial awareness on the ice.

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