pmb_phy said:
Hold on there Dutch! What is the "s" in "t' = t + 2 s"? Does this mean that s is a variable or does it mean that "s" is a unit of time, i.e. add 2 seconds to t? I assume that its the later. I just want to make sure.
Yes, it was meant to be seconds, I thought t + 2 would be ambiguous.
pmb_phy said:
Note that this is not a continuos coordinate transformation and therefore the quantities which define the integral which then defines proper distance becomes problematic, i.e. dx' loses meaning.
Well, it'd lose meaning at a single point--I thought in GR one could use coordinate systems with coordinate singularities, like Schwarzschild coordinates in a black hole spacetime. In any case, we could imagine other coordinate transformations which involve functions that don't involve coordinate singularities. For example, I think this would work:
x' = x
t' = t + (2 seconds)*sin[(pi/4)*(x/10 light-seconds)]
Here it would again be true that the events (x=0 l.s., t=2 s) and (x=10 l.s., t=0 s) are non-simultaneous in the original inertial frame, but in the new system they become (x' = 0 l.s., t'=2 s) and (x'=10 l.s., t'=2 s) which do have the same time coordinate. And I'm pretty sure surfaces of constant t' would still be spacelike...if not one could always choose a smaller multiplier for the sine function than 2 seconds (obviously in the limit as the multiplier goes to zero, the new coordinate system becomes the same as the original inertial one, where surfaces of constant t were definitely spacelike).
pmb_phy said:
Valid as in what? Leaves a tensor equation covariant or has a physical meaning?
I question the meaning of simultaneous that you're using. Simultaneous is something that depends on how clocks are synchronized. Not on how you label the readings on clocks.
Sure, but if you define a new coordinate system in terms of a mathematical transformation on an existing coordinate system that's based on some well-defined physical recipe (whether an inertial coordinate system in SR or something like Schwarzschild coordinates in GR), it's trivial to just reset the clocks so that their readings now match those of the new coordinate system. This is a perfectly physical "synchronization" procedure, even if it's a lot more ungainly and inelegant than the original procedure that was used to synchronize clocks in the first coordinate system.
pmb_phy said:
Your example is not a smooth coordinate system.
I recommend that you do a coordinate transformation and see if the value of proper distance changs. Good luck.
Well, see the new example above...anyway, the issue is not any specific coordinate system, the point is that one can come up with an infinite variety of smooth coordinate systems where an object is still at rest but they all define simultaneity (i.e. surfaces of constant t') differently. In SR we can say that the class of inertial coordinate systems is physically preferred, but when dealing with coordinate systems in curved spacetime there's really no basis for picking out any smooth coordinate systems as "special" in a physical sense, even if some are more elegant and convenient to use. The definition of proper distance in arbitrary coordinate systems in curved spacetime given by jostpuur looked like some kind of tensor equation so I don't know how to use it to calculate the proper distance in my flat spacetime coordinate system above, perhaps someone could give it a try and see if it still comes out to 10 light seconds?