Right Hand Rule - Positive or Negative Action

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Homework Help Overview

The discussion revolves around the application of the right-hand rule in determining the moments at point B in a physics problem involving vectors. The original poster expresses uncertainty about how to apply the right-hand rule to identify positive and negative actions associated with the forces depicted in a diagram.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants discuss different interpretations of the right-hand rule, including the "curled fingers" method and its application to vectors that may not be connected. Questions arise about how to handle separate vectors and the implications for calculating moments at point B.

Discussion Status

Several participants have provided insights into the right-hand rule and its variations, while also addressing the original poster's confusion regarding the sum of moments at point B. There is an ongoing exploration of how to approach the problem, with no explicit consensus reached on the best method to apply.

Contextual Notes

The original poster references a diagram that is not visible in the thread, which may limit the clarity of the discussion. Additionally, there is mention of different methods for calculating moments, indicating a variety of approaches being considered.

tornzaer
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Homework Statement



http://img41.imageshack.us/i/photolu.jpg/

Homework Equations



Right Hand Rule

The Attempt at a Solution



I have to find the moments at B. I know I have to use the right hand rule to figure out which force has a positive and which force has a negative action. However, I'm not too certain on how to do this. I know how to position my right hand, but I don't know whether to use the "up thumb" or "down thumb" for a specific point.

Please Help.
 
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Hi tornzaer! :smile:

I find the easiest way to remember the right-hand rule is that if you draw an x,y graph the usual way, then x cross y is along the usual z-axis, drawn upwards. :wink:

(Alternatively, see http://en.wikipedia.org/wiki/Right_hand_rule)
 
I always use the "curled fingers" version of the right hand rule. To find x cross y, I curl the fingers of my right hand from x to y--that automatically makes your thumb point in the direction of the z axis. (At least it does once you get the idea.)

Here's a site that illustrates how to use that version of the rule for just about every possible combination of vectors (some of the gifs don't work quite so well--the quicktime movies are better): http://physics.syr.edu/courses/video/RightHandRule/index2.html"
 
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Thanks for the replies. What happens if vectors aren't connected like the ones on the diagram I posted. There are vectors in the same direction and different directions, but they are all separate.

Also, on question b on the diagram, it asks to find the sum of moments at B. That's what I'm confused about.
 
tornzaer said:
What happens if vectors aren't connected like the ones on the diagram I posted. There are vectors in the same direction and different directions, but they are all separate.

Not sure what you mean by "connected like the ones on the diagram" … they don't look connected to me. :confused:

If the two original directions are not perpendicular, just move your middle finger until the middle and index finger fit (if necessary, you can bend the middle finger in the middle!).

The thumb direction always remains perpendicular to the plane of the other two.

Having said that …

I never use the right-hand rule, I always use the i j k method instead. :wink:
Also, on question b on the diagram, it asks to find the sum of moments at B. That's what I'm confused about.

For each force the moment (same thing as torque :wink:) is position x force

so just draw the position vector from B to the point of application of each particular force, and proceed as before. :smile:

(and also remember that, in a 2D situation, each force will be going either clockwise or anti-clockwise round B, so you can just work out the cross-product direction of one of them, and then all the others will be either in the same direction or in the exact opposite direction, according to whether they're also clockwise or anti-clockwise. :wink:)
 

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