Mentz114 said:
the norm should be ##a##, I think.
Yes, it is ##a##. We have ##\sqrt{\eta_{ab} \dot{v}^a \dot{v}^b} = \sqrt{- (\dot{v}^t)^2 + (\dot{v}^x)^2} = \sqrt{ a^4 \left( x^2 - t^2 \right) } = a^2 \left( 1 / a \right) = a##.
Mentz114 said:
Clocks comoving with P1 and P2 cannot be synchronised, and the elapsed time on the leading clock is greater than that on the trailing clock ( this last assertion is crucial and only true for non-inertial rockets).
Agreed.
Mentz114 said:
This means that if P1 and P2 are expressed in the coordinates of the inertial frame S, they cannot have the same ##t## value
This doesn't make sense as it stands, because a given ##t## value is assigned to a particular event on a worldline, and there are certainly events on both worldlines that will be assigned any ##t## value you choose, so if we pick an event on the worldline of ##P_1## and look at its ##t## value, there will certainly be *some* event on the worldline of ##P_2## that has the same ##t## value.
A better way of saying what I think you are trying to say here is that events with the same ##t## value on the worldlines of ##P_1## and ##P_2## will *not* have the same ##\tau## value (i.e., proper time) according to either ##P_1## or ##P_2## (except for the events with ##t = 0##). However, this is not correct as it stands either; see below.
Mentz114 said:
Thus a line joining the spaceship worldlines which has the same ##t## value, is not connecting P1 with P2
A better way of saying this, as above, would be that a line of constant ##t## is *not* a line of constant ##\tau## according to either ##P_1## or ##P_2##. But there are still complications; see below.
Mentz114 said:
and cannot be the representation (in S) of the thread.
Because a "representation" of the thread (meaning, more precisely, a spacelike curve that represents the thread "at an instant of its proper time") would have to be a line of constant ##\tau## according to either ##P_1## or ##P_2##.
However, there is a complication here as well. Suppose I pick a particular event on the worldline of ##P_1##, and extend a line of constant ##\tau## through that event until it meets the worldline of ##P_2##. Call the value of ##\tau## according to ##P_1## that corresponds to this line ##\tau_1##. The value ##\tau_2## of the proper time according to ##P_2## at the event where the line intersects the worldline of ##P_2## will *not* be the same as ##\tau_1## (we will always have ##\tau_2 > \tau_1##). This, of course, is just another way of saying that the clocks at the two ends of the thread can't be synchronized. (But even here there are subtleties--see below.)
Furthermore: suppose we look at points on the worldlines of ##P_1## and ##P_2## that have the same ##t## values. Do they have the same ##\tau## values? The answer, for this particular congruence, is *yes*. It would be "no" for the Rindler congruence, but different worldlines in that congruence have different proper accelerations--the proper acceleration decreases as you move "up" the congruence, i.e., to larger ##x## values. The congruence we're talking about here is the Bell congruence, in which each worldline has the *same* proper acceleration; and that means that ##\tau## as a function of ##t## is the same for every worldline. So the horizontal lines in the spacetime diagram of frame S *do* in fact connect points on the worldlines of ##P_1## and ##P_2## that have the *same* ##\tau##!
What those horizontal lines do *not* do is connect points on the worldlines of ##P_1## and ##P_2## that are *simultaneous*, according to either ##P_1## or ##P_2##. For that, we need the "tilted" lines such as the one you drew; if we pick a point on either worldline with ##t > 0##, the line of simultaneity for that worldline passing through that point will be tilted up and to the right on the spacetime diagram of frame S. But note that if, as above, we extend the line of simultaneity from one worldline to the other, say from ##P_1## to ##P_2##, if it is a line of simultaneity for ##P_1## at the point where it intersects ##P_1##, it will *not* be a line of simultaneity for ##P_2## at the point where it intersects ##P_2##! That, of course, is because, in the instantaneous rest frame of either ship (or either end of the thread), the other ship (or the other end of the thread) is moving (##P_2## is moving forward relative to ##P_1##; ##P_1## is moving backward relative to ##P_2##).
So one has to be quite careful in describing the kinematics of this scenario.