Unit vectors and direction cosines

In summary, the conversation discusses the concept of a unit vector and its direction, as well as the use of direction cosines to represent a vector's direction. The unit vector is defined as a vector with a magnitude of 1, and dividing a vector by its magnitude does not change its direction. The direction cosine for a particular axis is the cosine of the angle between that axis and the vector.
  • #1
Ragnarok7
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Let [itex]\vec{A}[/itex] represent any nonzero vector. Why is [itex]\frac{\vec{A}}{A}[/itex] a unit vector and what is its direction? If θ is the angle that [itex]\vec{A}[/itex] makes with the positive x-axis, explain why [itex]\frac{\vec{A}}{A}\cdot\hat{i}[/itex] is called the direction cosine for that axis.


I am self-studying and this question has me stumped. I am familiar with the formula for a unit vector but I don't know why it's true and I have never really heard of a direction cosine. Could anyone give me some hints, perhaps?
 
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  • #2
Okay, I've thought about the first part a little more. A unit vector is a vector whose magnitude is 1. So we must show that the magnitude of [itex]\frac{\vec{A}}{A}[/itex] is 1. Through algebraic manipulation I can show that pretty easily. I still don't know about the direction or the direction cosines, though.
 
  • #3
Ragnarok7 said:
Let [itex]\vec{A}[/itex] represent any nonzero vector. Why is [itex]\frac{\vec{A}}{A}[/itex] a unit vector and what is its direction? If θ is the angle that [itex]\vec{A}[/itex] makes with the positive x-axis, explain why [itex]\frac{\vec{A}}{A}\cdot\hat{i}[/itex] is called the direction cosine for that axis.
It isn't made clear, but presumably [itex]A = |\vec{A}|[/itex]. Since that is a scalar, what does dividing a vector by it do to the vector's direction?
If [itex]\hat{i}[/itex] is a unit vector at angle θ to [itex]\vec{A}[/itex], what is the magnitude of [itex]\vec{A}\cdot\hat{i}[/itex]?
 
  • #4
Ah, okay. (Yes, [itex]A[/itex] means [itex]|\vec{A}|[/itex].) Since it's a scalar, then the direction will remain the same.

[itex]\vec{A}\cdot \hat{i}[/itex] is equivalent to [itex]|\vec{A}|\cdot|\hat{i}|\cdot\cos\theta[/itex], or, since [itex]\hat{i}[/itex] is has a magnitude of 1, just [itex]|\vec{A}|\cos\theta[/itex]. I don't understand what is meant by the magnitude of this dot product, though. It's just a scalar, right?

Thanks so much for your help!
 
  • #5
I think I've got it. The magnitude of [itex]\frac{\vec{A}}{|\vec{A}|}[/itex] is just 1, and so is the magnitude of [itex]\hat{i}[/itex]. So [itex]\frac{\vec{A}}{|\vec{A}|}\cdot\hat{i}[/itex] is just [itex]\cos\theta[/itex].

So all that is just a long way of saying that the direction cosine is just the cosine of the angle between the x-axis and the vector?
 

1. What is a unit vector?

A unit vector is a vector with a magnitude of 1. It is often used to represent direction in a coordinate system, and can be written in terms of its components (x, y, z) as u = xi + yj + zk, where i, j, and k are the unit vectors in the x, y, and z directions, respectively.

2. How do you find the direction cosines of a vector?

The direction cosines of a vector can be found by dividing each of its components by its magnitude. For example, if a vector v = (3, 4, 5), the direction cosines for the x, y, and z directions would be cos-1(3/5), cos-1(4/5), and cos-1(5/5) = 0, respectively.

3. What is the relationship between unit vectors and direction cosines?

Unit vectors and direction cosines are closely related, as unit vectors are often used to represent direction and can be used to calculate direction cosines. Additionally, direction cosines can be used to find the components of a unit vector in a specific direction.

4. How are unit vectors and direction cosines used in vector operations?

Unit vectors and direction cosines are used in vector operations to help determine the direction and magnitude of a vector. They can also be used to find the components of a vector in a specific direction, and to express a vector in terms of its components.

5. Can unit vectors and direction cosines be used in three-dimensional space?

Yes, unit vectors and direction cosines can be used in three-dimensional space. In fact, they are often used in three-dimensional applications, such as in physics, engineering, and computer graphics. In three-dimensional space, unit vectors and direction cosines can be represented by three components in the x, y, and z directions.

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