Vector position, velocity, coordinates and speed

AI Thread Summary
The discussion revolves around a physics problem involving a particle's motion with given acceleration and initial velocity. The correct position vector as a function of time is identified as r(t) = (8.00t i + 2.50t^2 j) m, clarifying initial confusion about its accuracy. For velocity, the appropriate approach is to use the equation Vf = Vi + at, evaluated at any time t, rather than just at t = 0. The participants emphasize the distinction between displacement and speed, noting that speed is the magnitude of the velocity vector. Ultimately, the correct method for calculating speed involves evaluating the magnitude of the velocity vector at a specific time.
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Homework Statement


A particle initially located at the origin has an acceleration of vector a = 5.00j m/s2 and an initial velocity of vector v i = 8.00i m/s.

a)Find the vector position at any time t (where t is measured in seconds). (Use the following as necessary: t.)
Find the vector velocity at any time t.
b)Find the coordinates of the particle at t = 2.00 s.
x=...m
y=...m
Find the speed of the particle at this time.

Homework Equations



Not quite sure. Tried rf=ri+Vit+1/2at^2
Vf=Vi+at

The Attempt at a Solution


For a) I plugged what i thought was right into the first equation above with ri=0i+0j because it is at the origin(see question) but the answer (8.00it+2.50jt^2) was wrong
 
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Your answer to (a) looks fine to me. Why do you think it's wrong?
 
I would calculate the velocity of the object :
v(t) = [(8.00i)² + (5.00jt)²]^0.5 the i component remains constant where as the j component is accelerating from point of origin, so I am to assume that vj(0) = 0
and if you integrate v(t) from 0 to t you would get the position.

..or atleast this is how I understand the problem.
 
It's stated that you have to find the position vector as a function of time. you are correct writing R(0) = 0i + 0j , but this is for the displacement at time t = 0.
Think of this as a projectile motion in a gravitational field.
R here is a vector.
 
lendav_rott said:
I would calculate the velocity of the object :
v(t) = [(8.00i)² + (5.00jt)²]^0.5 the i component remains constant where as the j component is accelerating from point of origin, so I am to assume that vj(0) = 0
and if you integrate v(t) from 0 to t you would get the position.

..or atleast this is how I understand the problem.
Your expression for v(t) is for the speed of the object, not its velocity. If you integrate it, you'd get the distance the object moved, not its displacement.

yands said:
It's stated that you have to find the position vector as a function of time. you are correct writing R(0) = 0i + 0j , but this is for the displacement at time t = 0.
Think of this as a projectile motion in a gravitational field.
R here is a vector.
If you look more closely at what nerdalert21 wrote, you'll see i's and j's in the answer, which are the Cartesian unit vectors. (It would have helped a lot if the OP had used the typesetting features of the forum.) The answer ##\vec{r}(t) = (8.00t\,\hat{i} + 2.50t^2\,\hat{j})\text{ m}## is correct, so it's unclear why the OP thinks it's wrong. I'm guessing this is for web-based homework, and the OP somehow typed it in incorrectly.
 
vela said:
Your expression for v(t) is for the speed of the object, not its velocity. If you integrate it, you'd get the distance the object moved, not its displacement.


If you look more closely at what nerdalert21 wrote, you'll see i's and j's in the answer, which are the Cartesian unit vectors. (It would have helped a lot if the OP had used the typesetting features of the forum.) The answer ##\vec{r}(t) = (8.00t\,\hat{i} + 2.50t^2\,\hat{j})\text{ m}## is correct, so it's unclear why the OP thinks it's wrong. I'm guessing this is for web-based homework, and the OP somehow typed it in incorrectly.

I got a, I had messed up on typing the answer in.
For finding the vector velocity at any time t (a part2) can I use the equation Vf=Vi+at?
And then plug in the Vi, a and 0 for t?
 
nerdalert21 said:
I got a, I had messed up on typing the answer in.
For finding the vector velocity at any time t (a part2) can I use the equation Vf=Vi+at?
And then plug in the Vi, a and 0 for t?

Yes. You have the right idea for part 2, but they are asking for the velocity vector at an arbitrary time t, rather than at time t = 0.

Chet
 
Thanks for all your help guys, I've almost got the question done
The last part says to find the speed of the particle at time t=2
Thats solving for V right?
But I am confused on which equation i should use
 
nerdalert21 said:
Thanks for all your help guys, I've almost got the question done
The last part says to find the speed of the particle at time t=2
Thats solving for V right?
But I am confused on which equation i should use
You use your equation for the velocity vector evaluated at time t = 2, and then evaluate the magnitude of that vector to get the speed.
 
  • #10
Chestermiller said:
You use your equation for the velocity vector evaluated at time t = 2, and then evaluate the magnitude of that vector to get the speed.

What do you mean by evaluate the magnitude?
Like, if i took the x and y components and put them like this:

R=√(x^2+y^2
??
 
  • #11
Yup, but with the components of the velocity.
 
  • #12
vela said:
Yup, but with the components of the velocity.

ok so for the velocity vector at any time t i got 8.00i+5.00jt
and the coordinates at t=2 are
x=16.00m
y=10.00m

So i tried the r=√16^2 + 10^2 and got 18.9 but it says the answer is wrong
Did i do that right?
 
  • #13
Calculate the velocity vector at t=2 s. Then find the magnitude of that vector. ##\vec{r}## has nothing to do with the speed.
 
  • #14
vela said:
Calculate the velocity vector at t=2 s. Then find the magnitude of that vector. ##\vec{r}## has nothing to do with the speed.

so i use Vf=Vi+at?
& I thought r is the magnitude?
 
  • #15
Every vector has a magnitude and direction. If you're talking about the displacement vector, ##\vec{r} = x\,\hat{i}+y\,\hat{j}##, its magnitude ##r=\|\vec{r}\| = \sqrt{x^2+y^2}## would be the distance from the origin. If you're talking about the velocity vector, ##\vec{v} = v_x\,\hat{i}+v_y\,\hat{j}##, its magnitude ##v=\|\vec{v}\| = \sqrt{v_x^2+v_y^2}## would be the speed.
 
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  • #16
vela said:
Every vector has a magnitude and direction. If you're talking about the displacement vector, ##\vec{r} = x\,\hat{i}+y\,\hat{j}##, its magnitude ##r=\|\vec{r}\| = \sqrt{x^2+y^2}## would be the distance from the origin. If you're talking about the velocity vector, ##\vec{v} = v_x\,\hat{i}+v_y\,\hat{j}##, its magnitude ##v=\|\vec{v}\| = \sqrt{v_x^2+v_y^2}## would be the speed.

ohhh ok so it would be V=√(8^2+5^2)?
 
  • #17
I figured it out :)
thanks for all your help!
 
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