What is the new position vector if the reference point is changed to (0,4)?

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The discussion centers on calculating the torque of a particle when changing the reference point from the origin to (0, 4). The position vector of the particle is given as r = (i + 3j) m, and the force acting on it is F = (5i + 6j) N. Torque is defined as the cross product of the position vector and the force vector. When changing the reference point, the new position vector must be recalculated relative to (0, 4), requiring the adjustment of the original position vector. The participants emphasize the importance of correctly determining the new position vector to accurately compute the torque.
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A particle is located at the vector position r = (i + 3 j) m, and the force acting on it is F = (5 i + 6 j) N.
(a) What is the torque about the origin?
(b) What is the torque about the point having coordinates (0, 4) m?

when you are given an i + j, do you assume that it starts at the origin?
then to you add 4 to the j vector since you are changing the point to (0,4)?
 
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Torque is defined as the cross product r x F, right?

You're given two vectors: r = (i + 3j) m, and F = (5i + 6j) N.

It sounds to me like you're missing the crucial ingredient that the representation r = (i + 3j) is the same as the "vector notation" (1, 3, 0); the representation (5i + 6j) is the same as (5, 6, 0). Can you calculate the vector cross product of those two vectors?

- Warren
 
Use matrix
 
tmgrich said:
when you are given an i + j, do you assume that it starts at the origin?
Yes, assume that the "position vector" is with respect to the origin (0,0,0).
then to you add 4 to the j vector since you are changing the point to (0,4)?
Since torque is always calculated with respect to (wrt) some point*, when you change that point from (0,0) to (0,4) you must use a new position vector with respect to that new reference point:
Let A = position of particle wrt 0,0 = 1,3
Let B = position of new reference point wrt 0,0 = 0,4
Let C = position of particle wrt 0,4 = ?
You know that A = B + C, so figure out the new position vector C.

*assumed to be in the z = 0 plane in this problem
 
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