What Angle Should You Aim the Launcher to Hit a Target 10 cm Above the Floor?

  • Thread starter Thread starter Esoptron
  • Start date Start date
  • Tags Tags
    Kinematics Theta
Click For Summary
SUMMARY

The discussion focuses on calculating the angle required to aim a launcher to hit a target 10 cm above the floor, located 50 cm horizontally from the launcher. The relevant equations used are the kinematic equations for projectile motion, specifically x_f = x_0 + v_0 t + (1/2) a_x t^2 and y_f = y_0 + v_0 t + (1/2) a_y t^2. Participants suggest manipulating the system of equations to isolate the angle θ by expressing Δt in terms of constants and using the tangent function to derive the angle needed for the launch.

PREREQUISITES
  • Understanding of kinematic equations in physics
  • Basic knowledge of projectile motion
  • Familiarity with trigonometric functions, specifically sine and cosine
  • Ability to solve simultaneous equations
NEXT STEPS
  • Explore the derivation of projectile motion equations
  • Learn how to isolate variables in simultaneous equations
  • Study the application of trigonometric identities in physics problems
  • Investigate the impact of initial velocity on projectile trajectories
USEFUL FOR

Students in physics courses, educators teaching projectile motion, and anyone interested in applying mathematical concepts to real-world physics problems.

Esoptron
Messages
1
Reaction score
0

Homework Statement


Use your calculated muzzle velocity (v_0) to determine the angle at which you would need to aim your launcher, fired from floor level, in order for your marble to land on a platform 10 cm above the floor, a horizontal distance of 50 cm from the launcher.

Homework Equations


x_f = x_0 + v_0 t + (1/2) a_x t^2
y _f= y_0 + v_0 t + (1/2) a_y t^2

The Attempt at a Solution


y _f= y_0 + v_0 t + (1/2) a_y t^2
10=Δt(sinΘ ⋅ v_0 - 1/2 ⋅ g ⋅Δt)
10=sinΘ ⋅ v_0 - 4.905(Δt)

x = x_0 + v_0 t + (1/2) a_x t^2
50=Δt(cosΘ ⋅ v_0 + 1/2 ⋅ 0 ⋅ Δt)
50=cosΘ ⋅ v_0 + 0 ⋅ Δt

Leads to this system of equations

v_0 ⋅ sinΘ - 4.905(Δt) - 10=0
v_0 ⋅ cosΘ + 0(Δt) - 50=0

- I don't know what the muzzle velocity is yet (This is prep for an upcoming lab) but I know that it is a constant and is the same for both equations so I'm leaving it as v_0.

- Looking at my final system of equations above, is it possible to get rid of Δt or express it in terms of constants, get theta by itself on the other side of the equal sign, and use that during the lab to see where the two equations would intersect to find an angle that would satisfy the question?
 
Physics news on Phys.org
Looking at my final system of equations above, is it possible to get rid of Δt or express it in terms of constants, get theta by itself on the other side of the equal sign, and use that during the lab to see where the two equations would intersect to find an angle that would satisfy the question?
Yes. How would you normally solve simultaneous equations?
 
Hi there!

Don't get scared of being a little creative and putting algebra to your advantage! :) Here's a hint: for the two equations put the trigonometric term (## \sin(\theta) ## or ## \cos(\theta) ## ) on one side and the rest on the other side. Now divide the two equations. You should get ## \tan(\theta) = ## something. Now that's an easy step away from the answer you're looking for! ^^
 
Here's a hint: for the two equations put the trigonometric term (sin(θ) or cos(θ) ) on one side and the rest on the other side. Now divide the two equations. You should get tan(θ)= something.
OK - so: $$\tan\theta = \frac{10+(4.905)\Delta t}{50-\Delta t}$$ ... now what?
 

Similar threads

Replies
1
Views
5K
Replies
1
Views
1K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 3 ·
Replies
3
Views
3K
  • · Replies 1 ·
Replies
1
Views
9K
Replies
11
Views
3K
Replies
3
Views
4K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 30 ·
2
Replies
30
Views
10K