Combination of 3 springs at given angles

AI Thread Summary
The discussion focuses on calculating the time period of vibration for a mass connected to three springs at specific angles. The user initially attempted to find the net spring constant by vectorially adding the spring constants, dividing by the cosine of half the angles between them. A response clarified that the key is to consider the components of force in each direction, leading to a total force expression of k(x + y + z). The user expressed understanding after this explanation, indicating a resolution to their query. The conversation highlights the importance of analyzing forces in multi-spring systems for accurate calculations.
watermlon
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Three springs of spring constant kare connected to a body of mass m and rigid supports, so that the angles are
A 90 degrees between two and 135 degrees between each of these two and the third.
B 120 degrees between any 2 adjacent ones.
Find time period of vibration.
I worked out a method to solve this question. I added 2 of the spring constants vectorially, first dividing each by the cos of half of the angle between them (45 and 60 degrees) and the third simply as k to get a net spring constant. This gave a correct answer but I don't remember what logic I used and it may not have been correct. Could someone show me the correct solution?
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watermlon said:
I added 2 of the spring constants vectorially, first dividing each by the cos of half of the angle between them (45 and 60 degrees) and the third simply as k to get a net spring constant. This gave a correct answer but I don't remember what logic I used and it may not have been correct.

Hi watermlon! Welcome to PF! :smile:

What matters is the components of force in each direction.

If the extension vectors are x y and z (these are not coordinate directions), then the forces are k1x + k2y + k3z

in this case, k1 = k2 = k3 = k,

so the total force is k(x + y + z), and you correctly took components along an axis of symmetry (the total of components along the perpendicular axis would be zero). :wink:
 
Thanks, tim. I understand it now.
 
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