Double Integral Help - Solve Analytically

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madeinmsia
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can someone please give me some help on this integral. it should be solvable analytically.

[tex]\int^{1}_{-1}\int^{2\pi}_{0}\frac{1}{2+x+\sqrt{1-x^2}cos(y)+\sqrt{1-x^2}sin(y)}dxdy[/tex]
 
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This one might be easier to work in polar coordinates:
x = r*cos([tex]\theta[/tex])
y = r*sin([tex]\theta[/tex])
dxdy = rdrd[tex]\theta[/tex]

You'd want to change the limits of integration, also, to represent the rectangle R={(x,y): 0 <= x <= 2 [tex]\pi[/tex], -1 <= y <= 1} in its polar form.

I haven't worked this problem, but that's what I would try.
 
i don't think the integral is in cartesian coordinates. x ranges from (-1,1) and y from (0,2pi). I'm not sure what this coordinate system is called, but it's different. so ur suggestion wouldn't work.
 
It's ***definitely*** in Cartesian coordinates, as evidenced by dx and dy. The fact that y ranges from 0 to 2pi has nothing to do with whether this is or isn't in Cartesian coordinates.
 
sorry, i did a variable change because i tried to save time by just using x and y instead of greek symbols mu and gamma.

i hope that clears it up that they are not cartesian coordinates.
 
No, it does not.

You can start with a double integral over a closed and bounded region R and get this integral:
[tex]\int \int[/tex] f(x, y) dA
The Cartesian iterated integral has the form [tex]\int \int[/tex] f(x, y) dx dy.
The polar iterated integral has the form [tex]\int \int[/tex] f(r, [tex]\theta[/tex]) r dr d[tex]\theta[/tex].

It doesn't matter if you use mu and gamma instead of x and y, it's still Cartesian.
 
Do you really have to solve this by hand, analytically? If you are allowed to use Mathematica, I would definitely consider it...anyways, I haven't solved this by hand but if you choose to do so, you will have to do the y-integral first (unless you can find a useful change of variables)...Mathematica's solution for the y-integral involves Cos(y/2) and Sin(y/2) terms, so using the double angle formula might help you.

I may be able to come up with something more useful if you show me the original problem; there may be a way to avoid this particular integral altogether.
 
Mark44 said:
No, it does not.

You can start with a double integral over a closed and bounded region R and get this integral:
[tex]\int \int[/tex] f(x, y) dA
The Cartesian iterated integral has the form [tex]\int \int[/tex] f(x, y) dx dy.
The polar iterated integral has the form [tex]\int \int[/tex] f(r, [tex]\theta[/tex]) r dr d[tex]\theta[/tex].

It doesn't matter if you use mu and gamma instead of x and y, it's still Cartesian.

There is no way to determine the nature of the Co-ordinate system from the given integral...for example, what if your [itex]f(r,\theta)=g(r,\theta)/r[/itex]? then the integral looks like [itex]\int g(r,\theta)dr d \theta[/itex] and a simple renaming of r to x and theta to y could make it look like the given integral.

That being said, I would guess based on the form of the integrand that if this integral represents some sort of physical application; it is given in curvilinear coordinates. In either case, it is unimportant since the integrand is a scalar for this problem.
 
the original integral was [tex]\int_{4\pi}\frac{1}{1+A.\Omega}d\Omega[/tex] where A is a vector and [tex]\Omega[/tex] is the solid angle.
 
madeinmsia said:
the original integral was [tex]\int_{4\pi}\frac{1}{1+A.\Omega}d\Omega[/tex] where A is a vector and [tex]\Omega[/tex] is the solid angle.

What is the vector [itex]\vec{A}[/itex]? And what surface is [tex]\Omega[/tex] the solid A angle of (sphere, cone...etc)?
 
to make it simple, vector A = (1,2,3) in the cartesian coordinates and it is the solid angle over a sphere. I'm pretty sure there's a way to simplify this. I've tried multiplying top and bottom by 1+A.Omega and then separating them into two integrals. One is an even function and one is an odd function. So the odd function drops to zero and I am left with:

[tex]2.\int_{A.\Omega}\frac{1}{1-(A.\Omega)^2}d\Omega[/tex]

i'm not sure if i made it worst!
 
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Usually, the solid angle for a sphere is just the scalar quantity [itex]\Omega=4 \pi[/itex] and [itex]d \Omega= sin(\theta) d \theta d\phi[/itex] in the usual spherical coordinates... Perhaps you'd better explain to me what expressions you are using, and how you are taking he dot product of a vector with a scalar?
 
oh ok. [tex]\Omega = (\mu,\sqrt{1-\mu^2}cos(\gamma),\sqrt{1-\mu^2}sin(\gamma))[/tex] in the Cartesian coordinate.
 
hmmm...I've never seen the solid angle expressed as a vector before.. what are [itex]\mu[/itex] and [itex]\gamma[/itex] and what expression are you using for [itex]d \Omega[/itex]?