How to find the muzzle velocity of a launcher?

AI Thread Summary
To find the muzzle velocity of a launcher, one can use kinematic equations or conservation of energy, depending on the available data. The discussion highlights the importance of ensuring that the provided values, such as launch angle, maximum height, horizontal range, and time, are consistent. A common issue arises when the launch angle is incorrectly assumed, affecting calculations. The conversation emphasizes that multiple methods can yield different results, and discrepancies may indicate incorrect assumptions about the projectile's landing altitude. Ultimately, clarifying the context of the problem is crucial for accurate calculations.
Banka
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I'm currently working a lab that requires me to find the muzzle velocity (initial velocity) of my launcher. The only information I have is the launch angle, horizontal distance, maximum height and time. Is there a specific equation that I have to use? Should I be using trig equations with projectile motion equations?
 
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Banka said:
I'm currently working a lab that requires me to find the muzzle velocity (initial velocity) of my launcher. The only information I have is the launch angle, horizontal distance, maximum height and time. Is there a specific equation that I have to use? Should I be using trig equations with projectile motion equations?
Yes
 
Alright but which ones?
 
Banka said:
Alright but which ones?
You need to choose a motion equation that contains initial velocity and doesn't contain any variables whose values are not specified in the problem.

Alternatively, use conservation of energy.
 
Okay say the launch angle is at 90 degrees, max.height is 110cm, horizontal range is 525cm, time is 2.4s, what equation would i use to solve for initial velocity?
 
Are you familiar with parabolic motion? If so you should be able to derive a relationship between some of the quantities that you have.

Banka said:
Okay say the launch angle is at 90 degrees, max.height is 110cm, horizontal range is 525cm, time is 2.4s, what equation would i use to solve for initial velocity?

These values are inconsistent. If you fire straight up into the air, how is the projectile going to get a horizontal velocity component?
 
Opps I meant 45 degree sorry about that but thank you
 
What kinematic equations do you know? Which one do YOU think you should use?
Perhaps you know how to write down a conservation of energy equation instead?

This is a homework-type question, and we are not supposed to give you a straight answer. You need to show some work.
 
Banka said:
Opps I meant 45 degree sorry about that but thank you
Still inconsistent.
Actually, if you have so many known quantities, you have multiple independent ways to calculate those values and you can check if they agree with each other.
 
  • #10
Even after setting the launch angle at 45 degrees, the values are still inconsistent. If the projectile is in the air for 2.4 seconds, it takes 1.2 seconds to rise to the top, when the vertical velocity is 0. Since the acceleration of gravity is 9.8 m/s, and you have v_vert(t) = v_vert_0 - gt, you have at 1.2 seconds: v = 0 = v_vert_0 - g(1.2) = 0, so v_vert_0 = 1.2g = 11.8 m/s. That will produce a height much bigger than 1.1 m.

Even if you ignore the value for t, you can compute the launch speed from :
- the launch angle and the maximum altitude.
- the launch angle and the horizontal range.
These are both pretty simple, but you get values for v that differ by 12%
 
  • #11
willem2 said:
Even after setting the launch angle at 45 degrees, the values are still inconsistent.
The inconsistency disappears if you don't assume the projectile lands at the same altitude it was launched from. e.g. It could be launched from a table and land on the floor.

O.P. Does the context of the problem allow for that possibility?
 
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