dE_logics said:
Yeah I was thinking about that, but it's just a distance...I mean, its just a displacement...it's like taking a measured section of a scale...that doesn't have a direction.
What is just a distance? There are two interesting vectors in your picture. The first is the vector from the fulcrum/pivot to the point where the force is applied to the beam. (If we conveniently chose the fulcrum to be the origin of our coordinate system, then that vector would just be the position vector of the point on the beam that's getting pushed. But regardless of the coordinate system we choose, it's still a vector.)
The second vector is the force itself. Force is a vector, having both a magnitude and a direction.
The torque, whether clockwise or counter-clockwise, and its magnitude, depends on both of these vectors.
In space (3 dimensions), we represent torques as pseudovectors, and we take the cross product of the two vectors I mentioned. In the plane, it's simpler because torques can only be clockwise or counterclockwise. It's a bit like having a vector in only one dimension: a magnitude and a
sign.
It works like this in the plane... Stand on the fulcrum and look in the direction of the vector towards where the force is applied. Now consider the direction of the force vector. If it's pointing to your left, then your torque is counterclockwise. If it's pointing to the right, then your torque is clockwise. The point is that you need both
vectors to get the magnitude and orientation of the torque. (By the way, this is called the "right hand rule" restricted to the plane.)