Projectile Motion Lab: Finding Angle for Hitting a Falling Target

AI Thread Summary
The discussion focuses on determining the launch angle for a projectile to hit a falling target, using only the height of the target and the distance from the launcher. The user seeks guidance on deriving the necessary equation, starting with kinematic equations. A suggestion is made to set the vertical positions of the projectile and the target equal to each other to find the relationship between the variables. The proposed approach involves using the equations of motion for both the projectile and the falling target. The thread emphasizes the need for clarity on the problem requirements to provide more accurate assistance.
jess2424
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I'm having some difficulty doing this lab, so if anyone could point me in the right direction that would be awesome.

I basically have to determine what angle to set a launcher at so that the projectile will hit a falling target. I have to derive an actual equation. The only measurements I will be able to make is the height of the target (before it falls) and the distance from the launcher to the target.

I've uploaded a crummy diagram of the set-up:


http://img323.imageshack.us/img323/1853/untitled5po.png


Remember, the only variable I'll be able to insert values for is 'h' and 'Dx'. I know that I have to start with the five kinematics equations, but I've reached a dead end.

Has anyone done this lab before? Is anyone able to point me in the right direction?
 
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Hmmm...

Since y=vy(t)-.5gt²
And since both the bullet and target need to meet at the same level, set the two y values equal to each other?

vsinθ-.5g(2vy/g)²=vsin0-5g((2y/g)^1/2)²
The first portion of the equality is the bullet, which follows a Case 2 motion, a parabolic path with an angle and non-zero vy component. The second portion of the equality is the case 1 scenario that the target follows.

try that out, it MIGHT help out. I don't know for sure of course, but it would be the first thing I would try-keep in mind I don't really know the problem, as in, what you need to show or do.
 
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