Rolling without slipping on a cylindrical surface - need clarification

AI Thread Summary
The discussion focuses on the dynamics of a hoop rolling without slipping on a cylindrical surface. The initial confusion arises from the relationship between the angular movements of the hoop and the cylinder, specifically regarding the speed of the hoop's center versus its contact point. It is clarified that while the contact point moves a distance corresponding to the hoop's rotation, the center's speed is determined by the geometry of the rolling motion, leading to a linear speed of rω. The key takeaway is that the hoop's rotation accounts for both its own angular motion and the additional motion due to the curvature of the cylinder. The conversation concludes with an acknowledgment of the geometric contributions to the hoop's movement, drawing parallels to celestial mechanics.
klg.amit
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Hi,

The following is a general question which doesn't have to do with any particular problem. (therefore I am not including the template).
I understand that when a circular object (e.g: a hoop) rolls on a *flat* surface without slipping with angular speed \omega, its contact point, and thereby its center, moves with speed \omega r.
My difficulty is to understand the situation such as a pure roll of a hoop on a cylinder. I would like to understand what is wrong about my following analysis of the situation:

Let the hoop have radius r and the cylinder radius R, then:
1. Let the hoop rotate through an angle \theta then its contact point moved a distance r\theta.
2. Let at the same time the angle from the center of the hoop to the center of the cylinder vary by \varphi then the same distance is R\varphi
3. Therefore r\theta = R\varphi \Rightarrow r\omega=R\dot{\varphi} by differentiating.

However my Professor says that since there is no slipping, the *center* moves with speed r\omega, not the contact point. But according to my analysis, the center should move somewhat faster, since it seems to me that it covers a longer arc than r\theta which the contact point covered after a rotation through \theta.

A clarification: when I say the "contact point moved" I understand that it's changing all the time. I actually refer to the total distance covered by the "bottom" of the hoop.

Your kind help will be very much appreciated,
Amit
 
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See attached picture.
Assume uniform angular velocities.
The loops rolls upward on the cylinder. At start, its contact point is marked with blue. When the blue dot is contact point again, the loop has a trace of length s on the rim of the cylinder.The length of this trace is equal to the perimeter of the loop,

s=2r\pi

This arc corresponds to the central angle \phi=2r\pi/R<br />

The loop turned by the angle

\theta=2\pi+\phi<br />

during the time when the blue dot made its next contact with the cylinder. If the angular velocity of the loop is wL, this took the time period of

t=(2\pi+\phi)/\omega_L<br /> <br />

The angular velocity of the centre of the loop is

\phi/t= \omega_L\frac{\phi}{(2\pi+\phi)}=\omega_L*\frac{2\pi r/R}{2\pi+2\pi r/R}=\omega_L*\frac{r}{R+r}

The linear velocity of the centre of the loop is


v_c=\omega_L*\frac{r}{R+r}*(R+r)=\omega_L*r

Your teacher is right.


ehild
 
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I think I understand now, the hoop rotates through an angle \phi solely on the account of its movement on the cylinder (simply because of the geometry, on flat surfaces this contribution doesn't occur) and through \theta due to rolling without slipping, is that a good way to see it ?

I think that this is the crucial point I failed to understand until now. Then you derived very clearly why this means that the center moves with linear speed wL*r. I thank you.
 
Yes, you see it right. The case of Earth orbiting around the sun and rotating at the same time is a similar case. The day is longer than the period of rotation. Or the Moon: We see the same face all the time, but it completes a full rotation around its axis while completing its orbit around the Earth.

ehild
 
I see, indeed these are good examples of the same thing. Thanks again!
 
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