Calculate the clown's velocity as he lands in the net

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The discussion focuses on calculating the trajectory of a clown fired from a cannon into a net positioned 2.0 meters above the cannon. For part (a), the horizontal distance to the net is determined to be approximately 20.25 meters after correcting the time of flight to 2.1 seconds. In part (b), the clown's velocity upon landing in the net is calculated to be around 13.6 m/s, but there is confusion regarding the time taken to reach maximum height and the subsequent fall to the net. Participants emphasize the importance of understanding the symmetry of projectile motion and the need to adjust calculations based on the height of the net. The discussion highlights the complexities of solving projectile motion problems and the need for careful consideration of vertical and horizontal components.
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Homework Statement



A circus clown is fired from a cannon into a net that is situated 2.0 m above the cannon at some distance from it. The cannon is elevated at 50 degrees to the horionztal and the clown's speed at lunch if 15 m/s.
(a) Find the horizontal distance from the cannon where the net needs to be placed in order for the clown to land in it.
(b) Calculate the clown's velocity as he lands in the net


Homework Equations



a = v/t
v2 = v1 + at
d = (v1 + v2 / 2) * t
d = v1t + 1/2at^2
d = v2t - 1/2at^2
v2^2 = v1^2 + 2ad

The Attempt at a Solution



(a) To calculate the horizontal velcoity you do 15cos50 = 9.642 m/s
for the vertical velocity you do 15sin50 = 11.491 m/s

dv = vv1t + 1/2gt^2
-2 = 11.491t - 4.9t^2
4.9t^2 - 11.491t - 2 = 0
by using the quadratic formula you get
t = 6.345 s

subing the time into d = vt
d = 9.642(6.345)
d = 61.178 metres

(b) vv2^2 = vv1^2 + 2gdv
vv2^2 = 11.491^2 + 2(-9.8)(2)
vv2 = -9.6

v2^2 = vv1^2 + vv2^2
v2 = 15.3

tan theta = 9.6 / 9.642
theta = 45

the clowns velocity has he hits the net is 15.3 m/s [36 degrees E of S]

I am pretty sure I did part a right but I am not sure about part b.
 
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(a) I'm not sure I understand the h = -2 m. The net is 2 m above the ground. I think you might be confusing the negative acceleration due to gravity with direction. :confused: Other than that, your method is correct.
(b) If you look at the symmetry of the trajectory what do you notice about your answer that might indicate it is incorrect? If the clown intercepts the net at a height above the ground, his velocity should be less than what he started out at. Does that make sense? To solve (b), consider the problem from the time he reaches maximum height in his flight, to the net. What can you say about the velocity at the maximum height?
 
Yeah, the distance should be 2 m, not -2 m for part a.

I am not sure if I am following you for part b though. I understand how his velocity should be less than when he started. His vertical velcoity at maximum height would be 0 and his horizontal velocity would still be the same, which is 9.6m/s.

Here is my second attempt:

(a) To calculate the horizontal velcoity you do 15cos50 = 9.642 m/s
for the vertical velocity you do 15sin50 = 11.491 m/s

dv = vv1t + 1/2gt^2
2 = 11.491t - 4.9t^2
4.9t^2 - 11.491t + 2 = 0
by using the quadratic formula you get
t = 2.1 or 0.19, We would use the 2.1 since the 0.19 would be the 2m right after take off.

subing the time into d = vt
d = 9.642(2.1)
d = 20.25 metres

(b) vv2^2 = vv1^2 + 2ad
vv2^2 = 11.491^2 + 2(-9.8)(2)
vv2 = +- 9.637

v2^2 = vh^2 + vv2^2
v2 = 13.6

tan theta = 9.642 / 9.637
theta = 45

The second part is still confusing me :S
 
Last edited:
What you need is to find the time that the clown falls after reaching max height (when Vy=0) to when he hits the net. You already know how long it takes him to get to the net since you found that in part (a). The difference of these times is how long he fell after reaching max height (when Vy=0), to the net. Once you have this time, you can use it to find his velocity after falling from max height to the net.
How do you think you can find the time to maximum height? Think about the symmetry of parabolic motion again. Also, I wouldn't use the equation "vv2^2 = vv1^2 + 2ad" in your calculations, it isn't really suitable in this case.
See if that helps you out.
 
Kindly see the attached pdf. My attempt to solve it, is in it. I'm wondering if my solution is right. My idea is this: At any point of time, the ball may be assumed to be at an incline which is at an angle of θ(kindly see both the pics in the pdf file). The value of θ will continuously change and so will the value of friction. I'm not able to figure out, why my solution is wrong, if it is wrong .
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