Is my Projectile Motion Program Correct?

AI Thread Summary
The discussion focuses on programming a projectile motion simulation that accounts for air resistance, specifically using a drag coefficient of 0.4 for a baseball with a mass of 0.14273 kg, an initial velocity of 20 m/s, and a launch angle of 45 degrees. The user reports unusually high values for the acceleration components, questioning whether an acceleration of -550 m/s² due to air resistance is normal. Responses suggest that the user may be miscalculating the drag force, emphasizing the need to correctly apply the drag coefficient formula, which involves factors like air density and cross-sectional area. Clarification on the definition and application of the drag coefficient is recommended for accurate calculations. Proper understanding of these concepts is essential for the success of the projectile motion program.
hallowon
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Homework Statement


I'm trying to program a projectile motion program for my physics project. We are suppose to take account effects on air resistnace
If our drag coefficient is 0.4 our mass is 0.14273kg(baseball) initial velocity is 20, and angle is 45. What would be the acceleration of x component and y component

Homework Equations





The Attempt at a Solution



When i did ax=Fairx/mass i have a number in the 500's my ay= (fg+fairy)/m is really huge too:/

WHne i say huge i mean hundreds huge. All I'm asking is is -550m/s^2 a normal acceleration due to air resistance >.>
 
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It definitely isn't normal. How did you calculate Fair? It should be Cd*rho*A*v^2.
 
for just Fair it is kv^2

where k is initial velocity.(20) and k is 0.4(our given drag)
 
Can you look up how drag coefficient is defined, either in your textbook or lecture notes? I think you are not using it correctly here.
 
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