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Yes.
Davidllerenav said:It would be ##OB=\sqrt{r^2+r^2}=r\sqrt{2}## right?
Davidllerenav said:It would be ##OB=\sqrt{r^2+r^2}=r\sqrt{2}## right?
So that would be the radius of curvature of point B?haruspex said:Yes.
Yes.Davidllerenav said:So that would be the radius of curvature of point B?
Ok, thanks. How do I find the radius of curvature for A?haruspex said:Yes.
Why?TSny said:The distance between O and B is not equal to the radius of curvature of the trajectory of point B when B is at the position shown.
You have to be careful. People like to say that point ##B## is instantaneously rotating about point ##O## with angular speed ##\omega##. That’s OK if you’re determining the velocity of ##B## at that one instant. But the radius of curvature is a “higher order” concept that involves the acceleration as well as the velocity through ##R= v^2 /a_n##.Davidllerenav said:Why?
So the radius of curvature depends on the acceleration? It does't relate with the radius of the circle?TSny said:You have to be careful. People like to say that point ##B## is instantaneously rotating about point ##O## with angular speed ##\omega##. That’s OK if you’re determining the velocity of ##B## at that one instant. But the radius of curvature is a “higher order” concept that involves the acceleration as well as the velocity through ##R= v^2 /a_n##.
You cannot determine the acceleration of point ##B## by treating ##B## as if it were in pure rotation about point ##O##. A point of the cylinder that is instantaneously in contact with the table has zero velocity but it has nonzero acceleration.
This is the main reason I suggested finding the velocity and acceleration of points ##A## and ##B## by using the relative velocity equations involving point ##C##. For the velocities, however, you can use the idea of rotating about point ##O## instead, if you want.
Yes, you gave the correct formula ##R = v^2/a_n## in your first post.Davidllerenav said:So the radius of curvature depends on the acceleration?
The radius of curvature is the radius of the circle that "best fits" the trajectory curve. However, in the case of point ##B##, this best-fit circle is not a circle that has radius ##OB##. Likewise, for point ##A##, the best-fit circle to the cycloid trajectory is not a circle of radius ##OA##. You will see this when you work it out.It does't relate with the radius of the circle?
Oh, I think I see it, If I draw the trayectory of the points, the radius is bigger than the radius of the circle, right?TSny said:Yes, you gave the correct formula ##R = v^2/a_n## in your first post.
The radius of curvature is the radius of the circle that "best fits" the trajectory curve. However, in the case of point ##B##, this best-fit circle is not a circle that has radius ##OB##. Likewise, for point ##A##, the best-fit circle to the cycloid trajectory is not a circle of radius ##OA##. You will see this when you work it out.
Yes, the radius of curvature of the trajectory at ##A## is bigger than ##OA##. Similarly, for ##B##.Davidllerenav said:Oh, I think I see it, If I draw the trayectory of the points, the radius is bigger than the radius of the circle, right?
Damn, I worried about that (post #10) but convinced myself it was ok.TSny said:Yes, the radius of curvature of the trajectory at ##A## is bigger than ##OA##. Similarly, for ##B##.
Ok, so I'll have to do it with relative velocity as @TSny suggested.I need to find the expression of velocity of A, the use that on the expression of acceleration and then find the radius, right? The same for B.haruspex said:Damn, I worried about that (post #10) but convinced myself it was ok.
Thanks for jumping in.
Yes, it's tricky. I've gotten bit by this stuff before.haruspex said:Damn, I worried about that (post #10) but convinced myself it was ok.
Thanks for jumping in.
Why ##\vec v_A = \vec v_C + \vec v_{A/C}## and ##\vec a_B = \vec a_C + \vec a_{B/C}##? I tried to understand that but I don't get it.TSny said:If ##\vec v_C## is the velocity of C relative to the table, then you can find ##\vec v_B## by using the relative velocity formula ##\vec v_B = \vec v_C + \vec v_{B/C}##.
Likewise, you can find ##\vec a_B## from the relative acceleration formula ##\vec a_B = \vec a_C + \vec a_{B/C}##.
You can get ##\vec v_A## by using the relative velocity fomula ##\vec v_A = \vec v_C + \vec v_{A/C}##
Just standard equations of relative motion. If C moves a distance xC in some direction and B moves a distance xB in the same direction then B's motion relative to C is xB/C=xB-xC. Rearranging and differentiating yields the velocity and acceleration equations.Davidllerenav said:Why ##\vec v_A = \vec v_C + \vec v_{A/C}## and ##\vec a_B = \vec a_C + \vec a_{B/C}##? I tried to understand that but I don't get it.
But isn't B rotating arround C? A does the same.haruspex said:Just standard equations of relative motion. If C moves a distance xC in some direction and B moves a distance xB in the same direction then B's motion relative to C is xB/C=xB-xC. Rearranging and differentiating yields the velocity and acceleration equations.
I just saw something like this on calculus. I think tha my physics teacher would like a more physical approach, using the definitions and formulas of velocity, angular velocity, etc. Even though, I find this way interesnting. How did you manage to define the coordinate poins of A and B like that?Henryk said:I'm really disappointed with this discussion. So many voices, none contributing anything useful. This forum should be by physicists who know math.
What we have is a curvature of a cycloid, a purely mathematical problem. Here is how to deal with it.
To begin, pick a frame of reference. The geometry is purely 2-dimensional and we need only x and y coordinates.
I choose the origin at the centre of the cylinder and the x-direction along the direction of the movement of the cylinder.
Let me denote the position of the axis of the cylinder as u and the radius of the cylinder as R. Since the cylinder rotates, the angle of the cylinder (measured from its starting position) will be u/R.
Therefore, the coordinates of the point A (top of the cylinder) will be (u+R sin(u/R), R cos(u/R)). The coordinates of the point B will be (u +R cos(u/R), -R sin(u/R)).
Now, we have x, and y coordinates of the points, It is time to apply the curvature formula as given in my previous post (see the link https://en.wikipedia.org/wiki/Curvature#Precise_definition)
For the point A, the X-coordinate is u + R sin(u/R), therefore, the derivative (with respect to u) is x' = 1 + cos(u/R) and the second derivative x" = - sin(u/R)/R.
Similarity, the Y-coordinate y = R cos(u/R) can be differentiated to give y' = - sin(u/R) and y" = - cos(u/R)/R.
Now, all we have to do is to substitute the above expression into the formula for the curvature. Denoting the radius of the curvature as r (lower case) we have
## \frac 1 r = \kappa = \frac {[ x'y"-y'x"]}{(x' ^2 + y'^2)^{3/2}} ##.
At this point I could substitute the expression for the first and second derivatives into the above formula, then see the value of u to 0 and evaluate. This would be too complex, I will set u = 0, evaluate the derivatives and substitute the values into the expression for the curvature.
Here we go, if I set u = u, x' = 2, x" =0, y' =0, y" = -1/R, therefore, the curvature is
## \frac 1 r = \kappa = \frac {[ 2(-1/R) - 0*0]}{(2^2 + 0^2)^{3/2}} = \frac 1 {4R} ##
Therefore, the radius of curvature of the point A is 4 times the radius of the cylinder !.
Similar calculations can be done for the point B.
It seems to me that @TSny's acceleration/velocity/radius approach gets there and by a rather simpler route.Henryk said:none contributing anything useful.
Why the velocity of A in the ground frame is 2v? I don't get that partharuspex said:It seems to me that @TSny's acceleration/velocity/radius approach gets there and by a rather simpler route.
A's motion can be viewed as a linear velocity plus a rotation about C so its acceleration is rω2=v2/r. This is entirely centripetal.
Its velocity in the ground frame is 2v.
Viewed as a rotation about the centre of curvature, radius R, the centripetal acceleration is (2v)2/R.
Equating the accelerations, R=4r.
For point B one has to be a little careful, being sure to equate only the centripetal accelerations.
The centre of the disc has velocity v, the bottom has velocity 0, so the top has velocity 2v.Davidllerenav said:Why the velocity of A in the ground frame is 2v? I don't get that part
Is it related to the radius then? How does it relate to post #3?haruspex said:The centre of the disc has velocity v, the bottom has velocity 0, so the top has velocity 2v.
Not sure what part of post #3 you have in mind.Davidllerenav said:Is it related to the radius then? How does it relate to post #3?
Oh, I see. It has horizontal velocity because the whole cilinder is moving foward, rihgt?haruspex said:Not sure what part of post #3 you have in mind.
A useful way to think of rolling motion is as the sum of the linear motion of the disc as a whole and a rotation about its centre, with the relationship v=ωr (or -ωr, depending on your sign convention).
For a point on the disc at radius a, that gives the horizontal velocity v plus a tangential velocity aω at some angle.
For point O, the two counteract, leading to a net velocity of v-ωr=0. For point A, they add, leading to v+ωr=2v. For point B they are perpendicular.
Yes, each point can be thought of as having the v of the full cylinder plus a tangential component.Davidllerenav said:Oh, I see. It has horizontal velocity because the whole cilinder is moving foward, rihgt?
I was talking about ##\vec v_A = \vec v_C + \vec v_{A/C}##, that was pointed out on post #3.
Is it the same that you just said? Because ##\vec v_c## would be the horizontal velocity or the velocity of C with respect to point O, a tangential velocity. ##v_{A/C}## would be the velocity of A with respec to C, the tangential velocity of A, so the velocity of A with respect to O ##v_A## woudl be the sum of both. Is that what this is saying?haruspex said:That vector equation is the general statement of relative velocities. I explained that in post #46. Not sure I can make it any clearer.
I think I misinterpreted your question here.Davidllerenav said:Oh, I see. It has horizontal velocity because the whole cilinder is moving foward, rihgt?
I was talking about ##\vec v_A = \vec v_C + \vec v_{A/C}##, that was pointed out on post #3.
So, if I understand it correctly, it is the same I said on post #57?haruspex said:I think I misinterpreted your question here.
You are asking how that equation relates to the way I decomposed the velocity at A.
For any point S at vector ##\vec a## displacement from C, ##\vec v_{S/C}=\vec a\times\vec \omega##, so ##\vec v_S=\vec v+\vec a\times\vec \omega##.
Not quite.Davidllerenav said:Is it the same that you just said? Because ##\vec v_c## would be the horizontal velocity or the velocity of C with respect to point O, a tangential velocity. ##v_{A/C}## would be the velocity of A with respec to C, the tangential velocity of A, so the velocity of A with respect to O ##v_A## woudl be the sum of both. Is that what this is saying?