How Do You Calculate the Integral of A.dl Over a Cylinder Surface?

AI Thread Summary
To calculate the integral of A.dl over the cylinder surface defined by (x-3)² + y² = 2, Stokes' theorem can be applied. The curl of A is constant at (0, 0, -2), and the normal vector to the cylinder surface is k, as it lies in the xy-plane. The surface integral requires transforming to cylindrical coordinates, where the surface element ds can be expressed as r.d(theta).dz. The integral simplifies to multiplying the constant curl by the area enclosed by the boundary, which is πr² for the cylinder. The final result is derived from integrating the constant curl over the appropriate area, leading to a clear solution for the integral.
Hoofbeat
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Could someone help me with the following question:

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Q. A = (y,-x,0). Find Integral A.dl for a closed loop on the surface of the cylinder (x-3)^2 + y^2 = 2.
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I'm managed to ascertain the following:
*I can use Stokes' theorem to solve the problem
*The curl (A) = (0,0,-2)
*Radius = sqrt2
*The normal to the cylinder, n, is equal to k (as cylinder lies in xy plane).

However, I have no clue how to do the actual surface integral! I'm fairly sure I need to transform into cylindrical coordinates, but I honestly have no idea how to use the actual 'cylinder' in the problem (is it to provide the limits?!) not how I form the integral? Please could someone offer some help. Thanks :cool:
 
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Hoofbeat said:
Could someone help me with the following question:

====
Q. A = (y,-x,0). Find Integral A.dl for a closed loop on the surface of the cylinder (x-3)^2 + y^2 = 2.
====

I'm managed to ascertain the following:
*I can use Stokes' theorem to solve the problem
*The curl (A) = (0,0,-2)
*Radius = sqrt2
*The normal to the cylinder, n, is equal to k (as cylinder lies in xy plane).

However, I have no clue how to do the actual surface integral! :cool:

It is all right up to now. The surface, for you have to integrate curl A, lies in the xy plane, its boundary is a circle with radius sqrt(2), and you are very lucky as curlA is constant on this surface and is perpendicular to it. You know that to get the surface integral of a vector-vector function A(r) you have to multiply the normal component of A with the surface element and integrate - you have to integrate a constant function now...

ehild
 
Thanks. So now do I write ds in terms of cylindrical coordinates then integrate cur(lA).n ds? ie.

curl(A).n = (0,0,-2)

and ds = r.d(theta).dz
thus integral is -2 dz?
 
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Hoofbeat said:
Thanks. So now do I write ds in terms of cylindrical coordinates then integrate cur(lA).n ds? ie.

curl(A).n = (0,0,-2)

and ds = r.d(theta).dz
thus integral is -2 dz?

No, you have to integral the curl for the area the line encloses. If dS is the surface element and n is its normal unit vector, you have to calculate

\int { curl \vec{A}\vec n dS}.

The curl is constant, so you can write it in front of the integral, and it is multiplied by the projection of the area that is normal to the curl. If the line encloses the axis of the cylinder this area is r^2pi, and it is zero otherwise.


ehild
 
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