JBA said:
which indicates to me that when the valve is closing or closed it is stopping flow from that inlet to the the lower pipe. So, unless you are trying to use your valve to block a reverse flow form the bottom pipe to the side "steam inlet"inlet,
Thanks a lot for detailed analysis.
Here, please note, steam is present on above and below the valve disc in running condition. Valve needs to be closed against the effective unbalanced area (which is area of stem) on which steam force is acting in upward direction and spring closes against this force.
For worst case design, when no steam is admitted, valve will be impacting on valve seat due to spring energy.
I have considered the case of simply supported circular plate with load at center (Case 1 in the link you had provided).
The dimensions of valve disc considered. t=14 mm, r=38 mm, K_disc= Et^3/(0.552r^2)= 688506 N/mm
Spring stiffness considered= 17000N/m, and elongation in spring= 60 mm.
deflection of disc = 0.298 mm
Impulse force= 6888506* 0.298=
205271.93 N. It is very large force to be handled. I understand that we have ignored energy dissipation in valve seat and casting which are difficult to quantify.
What percent of energy of spring that will be directly transferred to valve is another big question.
Do I need to provide damper or disc spring on top of valve stem like a shock absorber?I had calculated the force of impact with with classical mechanics as F= change in momentum/ time
Time of impact of valve and valve seat , approximately considered as 0.001 sec since valve closing action completes in about 40 milliseconds.
mass of valve= 3kg
moment of inertia of lever system= 2.5 kg-m^2 about pivot.
Energy stored in extension spring= KE of lever system
0.5* 17000(N/m)* (60mm)^2 = 0.5* moment of inertia of lever system * angular velocity ^2
angular velocity of lever (to which valve and spring is attached)= 5 rad/sec
Linear velocity of valve = angular velocity * distance of pivot from valve = 5*0.14 = 0.7 m/s,
Force of impact = (mass of valve *(velocity before collision - velocity after collision))/ Time of collision
= 3* (0.7-0)/0.001=
2100 N
Conceptually this approach is correct but only glitch is time of collision!
How do I proceed further? Which is realistic value? The one suggested by former approach or the classical mechanics approach?
Please guide me. Thanks a lot in advance.