Aero Drag and Aero Downforce
Ok now that we have a pretty good idea about how the suspension works, let us look at one of the least considered and most misunderstood things that happens at a race car at speed- Aerodynamic Down force and Aerodynamic Drag.
A lot of this info is straight out of Chassis Engineering by Herb Adams..recommended reading for this class.
Waddell Wilson ( famous crew chief and engine builder ..won 22 Nascar races I think) once said “ Anytime the car is moving, your moving air” or something like that..he won Daytona 3 times so I will listen to him. Anytime the car is moving , it is literally pushing thru a very heavy curtain of air. Imagine a curtain that weights 14.7 pounds per square inch. If you think about it , at sea level , there is a 2000 pound column of air pressing on your body area that would smash small car. That 7 foot tall curtain covering that 6 foot wide bay window in the front room has 840 square inches of area. A similar wall of air would weight 11,760 pounds and it is only an inch thick per or simplistic calculations. That is a lot of weight to push thru. Now consider that when a car is moving the air pressure measured on the top of the car is going to be different than the bottom of the car. It is never equal in the real world. to be so would mean we have a perfectly symmetrical ( same on top and bottom) shaped car. If there is more LESS pressure on top of the car than the bottom of the car we have LIFT. This is not good. We want more air pressure on the top of the car to develop down force. The amount of down force we have is measured in Lbs. One more amazing thing- Down force changes with the speed of the car. In engineering terms the change in magnitude of down force is in proportion to the speed squared. Ifin we got 50 pounds of down force at 30 mph we got 200 pounds down force at 60 MPH. Now we know how down force is created. We increase the air pressure on top and recue it underneath the car..simple!
There are many formulas used to calculate down force. All the big dollar teams use wind tunnels that have wheel weight scales and gauges to measure Drag, wind velocity et al.
But..this is not necessarily a good thing. The wind tunnel is designed to move air into and around a stationary vehicle. But you don’t race in 185 mph wind, you race at 120 mph through relatively still air. It's a different set of dynamics between the two conditions. This is not exact science and all you can hope for is seeing relative improvement not exact data. Air moving through a wind tunnel has a significant amount of energy whereas still air on a racetrack or on the road has none. One pound of air displaces about 13.07 cubic feet of volume at sea level. If one pound of air is traveling 75 mph in a wind tunnel, it would have 110 pounds of inertia. There is approximately 20 pounds of air contained in the volume of the race car. That equates to 2,200 pounds of total inertia. Each molecule of air has a lot of force trying to keep it going in the flow direction. It will take a lot of force to change its direction and once you do change its direction, it will carry a lot of force trying to keep it going in the new direction. Compress that high-energy air between the car and the walls of the wind tunnel and you introduce more variables for which you can account. There are a number of things you can do to figure out Aero on your car that can yield many advantages...cheap...you can do this yourself. More on this in later posts.
Why bother with Aero stuff??
Please re-read post # 19 on page 2 of this Thread.
Let’s look at a 3000 pound door slammer with 50% front and 50% left side weight. If you know the tire performance curve from the
manufacturer charts weight (vertical load in static pound) vs. Traction (lateral load in lbs.) you can calculate the Cornering efficiency.
What do you do if you do not have the tire performance curve?
Option 1. Take a Swag and guess. Typical Corvette corners at .84gs, road race sedan like Tran Am - 1.15 Gs,
2800 pound Super Late Model door slammer on 10 inch slicks set up to turn left only -1.30 Gs.
Option 2. Measure your Cornering Force.
Cornering Force in Gs = F = ( m*v2 ) / R
the above formula did not translate well when I pasted it, it should read mas times velocity squared divided by R
from our cone killing days in SCCA Autocross..skid pad testing ,,go to parking lot, airport,,what ever, set up circle 210 feet in diameter ( this is a 1/4 mile circumference flat track),
drive around the circle as fast as you can without spinning out..
G = 1.225 x R / T squared
R= Radius of the turn in feet
T = Time in seconds to complete a 360 degree turn
We did this and came up with a lap time of 15.65 seconds. This when squared is 15.652 = 245. Working backwards we have 1.225 x 210 / 245 = 1.05 Gs
If we multiply the vehicle weight by the G force of 1.05 we get 3150, close to the figure we calculated using the tire performance chart. See chart 14-2
Lets look at what happens when we increase the Cornering Forge to 1.15 Gs.
1.15 = 1.225 x 210 / T squared or 1.15 = 257.25 / T2 or 257.25 / 1.15 = T squared which when square root is found = 14.95 lap time.
We will cover more on adding aero down force in later posts but let us look at the other Aero happening – Aerodynamic Drag.
Carroll Smith said a lot about this in Tune To Win (a must for serious racers). It takes horsepower to move a race car and the les s HP you use to take care of Aero Drag the more you have to out accelerate the other guy. The formula for Aero Drag in this discussion is - Fd = Drag in Lbs. = Drag Coefficient (Cd) x Frontal Area (surface area in feet squared) x Velocity in MPH squared x / 391 which does tell us the pounds of drag but we really need to know the horsepower required to overcome the drag so Drag HP = Cd x Frontal Area x Velocity squared
A typical grocery getter you see at the supermarket needs 20 HP to over come aero drag at 40 MPH but 160 HP to run 80 MPH. Our Formula car runs 140 MPH on a 150 HP engine so we have a lot smaller frontal area and better Cd. See attached chart and I am out of beer..to be continued.
good link to see trick aero stuff on a real race car ( without fenders)
http://insideracingtechnology.com/usgpbar.htm
http://www.circletrack.com/chassistech/ctrp_0609_short_track_aero_drag/viewall.htmlhttp://www.circletrack.com/ultimate...ace_cars_explained/viewall.html#ixzz2WMvQWMrw