Dale said:
I would appreciate any checking of my math.
I'm going to redo this in cylindrical coordinates ##t, z, r, \theta##, and I'll leave in a constant ##R## for the radius of the helix and use ##k## for the analogue of its pitch; ##k## is the "spatial frequency" in radians per meter of the helix in the ##z## direction, i.e., how many radians the helix turns around in one unit of ##z##. For the case described in the OP, ##k = 2 \pi##, since the helix completes one full turn in one unit of ##z##.
Before doing the case of a helix in S', I'm first going to do the case of the tips of the clock hands on the cylinder forming a straight line in S'. The worldsheet in this case is given by
$$
a' = \left( t', Z, R, \omega t' \right)
$$
This worldsheet is parameterized by ##t'## and ##Z##: ##Z## labels each worldline (each tip of a clock hand), and ##t'## labels each surface of constant time (note that ##t'## is
not the same as proper time along each worldline--we could parameterize by that instead, but it would just complicate the math).
Now we boost to frame S, moving with velocity ##- v## relative to S' (I put in the minus sign because it keeps the signs neater in the formulas I'm about to write--basically we're doing an inverse Lorentz transformation, treating S' as the "primed" frame moving with velocity ##v## relative to the unprimed frame S), and reparameterize by ##t##. This gives:
$$
a = \left( t, \frac{Z}{\gamma} + v t, R, \frac{\omega}{\gamma} t - \omega v Z \right)
$$
This describes a helix.
Having seen how this works, it is easy to see that the reverse case works too. We start with a helix in S', described by the worldsheet:
$$
a' = \left( t', Z, R, \omega t' + k Z \right)
$$
where ##k## is the "spatial wavenumber" of the helix, i.e., the number of radians it turns through per unit of ##z##. Then we boost to S with velocity ##- v## as above and reparameterize by ##t## to get:
$$
a = \left( t, \frac{Z}{\gamma} + v t, R, \frac{\omega}{\gamma} t - \omega v Z + k Z \right)
$$
We can see that ##\theta## is not a function of ##Z## if ##v = k / \omega##, so the helix looks straight in S if it is moving with that velocity in the ##z## direction in S. This appears to be consistent with what Dale posted (but I think it's easier to see how it goes in these coordinates).
However, we still haven't resolved the dilemma I ended with in my last post: what happens to the center of mass and the axis of rotation of the helix in S? To address that, we need to look at the angular momentum tensor of the helix. This tensor is ##M^{\alpha \beta} = X^\alpha P^\beta - X^\beta P^\alpha##, where ##X## is the position 4-vector and ##P## is the momentum 4-vector. If we assume that the helix has a constant rest mass per unit length, we can leave that out and just use the 4-velocity vector ##U## (which means we're actually looking at the angular momentum per unit rest mass, which is fine).
The position 4-vector ##X## is just the expressions we saw above. The 4-velocity is the derivative of those expressions with respect to proper time. We don't have an explicit expression for proper time, but we can finesse that by using the chain rule and writing ##g## for ##dt / d\tau##, i.e., for the "gamma factor" relating coordinate time to proper time. Since this factor is the same for all the worldlines in the helix, this won't cause a problem.
Let's first look at the helix in S', where it is rotating but not translating. Here we have
$$
X' = \left( t', Z, R, \omega t' + k Z \right)
$$
$$
U' = \left( g', 0, 0, g' \omega \right)
$$
The angular momentum tensor is then
$$
M' = \begin{bmatrix}
0 & - g' Z & - g R' & - g' k Z ) \\
g' Z & 0 & 0 & g' \omega Z \\
g' R & 0 & 0 & g' \omega R \\
g' k Z & - g' \omega Z & - g' \omega R & 0
\end{bmatrix}
$$
Now let's look at it in S, in the case where ##v## is just right to straighten the helix:
$$
X = \left( t, \frac{Z}{\gamma} + \frac{k}{\omega} t, R, \frac{\omega}{\gamma} t \right)
$$
$$
U = \left( g, g \frac{k}{\omega}, 0, g \frac{\omega}{\gamma} \right)
$$
$$
M = \begin{bmatrix}
0 & - g \frac{Z}{\gamma} & - g R & 0 \\
g \frac{Z}{\gamma} & 0 & 0 & g \frac{Z \omega}{\gamma^2} \\
g R & 0 & 0 & g \frac{R \omega}{\gamma} \\
0 & - g \frac{Z \omega}{\gamma^2} & - g \frac{R \omega}{\gamma} & 0
\end{bmatrix}
$$
I'll leave this to simmer for a bit and then follow up with some more thoughts.