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Russell Patterson

About Russell Patterson

I’ve been developing games for over 30 years and as a game developer.

Entries by Russell Patterson

Simulating Orbital Mechanics in Unity for AR Apps

August 6, 2018/2 Comments/in Computer Science Tutorials, Physics Tutorials, Programming/by Russell Patterson

Orbital mechanics can be simulated in the Unity game engine by replacing its built-in single-planet gravity with a custom force calculation applied to each Rigidbody every update, then scaling both the visual model and its physics mass together so the simulation still behaves correctly when resized for Augmented Reality (AR) viewing. Key Takeaways Unity’s default…

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