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About Russell Patterson

I’ve been developing games for over 30 years and as a game developer.

Entries by Russell Patterson

Unity Orbital Mechanics and AR Scaling: Implementation Guide

August 6, 2018/2 Comments/in Computer Science Tutorials, Physics Tutorials/by Russell Patterson

In this Insight I describe implementing basic orbital mechanics simulations in the Unity game engine and an approach to scaling the simulation for Augmented Reality (AR) applications. Unity is well suited for prototyping and animating physics models. Simulations become more interesting when you can watch interactions over time and see your formulas in action. Unity…

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