Why Your Software is Never Perfect
We occasionally have students ask for help on software, “My software is perfect, but it doesn’t work!” Your software is never perfect. My software is never perfect.
I recently found that I made someone’s top ten list of software that I had written 37 years ago. It’s not a top ten list anyone would aspire to be listed on. Software that I wrote in 1979 is number two on this list of ten historical software bugs with extreme consequences. I learned some very important lessons from that experience.
Table of Contents
Background
My first job out of college was to document what everyone thought was a complete and very well-tested set of software for processing low-level data solar backscatter ultraviolet/total ozone mapping system (SBUV/TOMS) on NASA’s Nimbus 7 satellite. The entire development had already moved on to other projects with different employers. They left behind a large set of code and a very tall stack of computer printouts that contained their test results.
I started from the state of “What is this ‘FORTRAN’ language?” but quickly proceeded to “How can this code possibly work?” and from there to “There’s no way this code can work!” I finally looked at that massive stack of test results on reaching that final stage of understanding. I was the first to do so except for the developers who had abandoned the ship. Nobody else had looked at those test results. They instead looked at the amazing thickness of the printouts.
Testing by thickness always has been and always will be a phenomenally bad idea. Some of those test printouts were slim; these were failed compilations. The rest were what was then called “ABEND dumps.” In those days, the equivalent of what is now called a segmentation fault resulted in the entire virtual memory for the process in question being printed out in hexadecimal. The result was a huge waste of paper. (The modern equivalent is a segfault and core dump.) Not one test indicated success.
This turned out to be a career-maker for me. I made a name for myself by fixing that mess. As a result, I was subsequently given the privilege of working directly for the principal investigator of that pair of instruments and his team of scientists. Instead of the low-level computer science stuff involved with my first task, my next task truly did involve scientific programming.
Why the Nimbus 7 satellite did not discover the ozone hole
Of the two ozone measuring instruments on the Nimbus 7 satellite, one (SBUV) had been flown previously, but the more precise instrument (TOMS) was brand new. The previously flown instrument sometimes yielded flaky results when the solar angle was low, and the team scientists were worried that the same would apply to this newer instrument. The scientific team did not want their good scientific names sullied by suspect data. As a result, they vehemently insisted that I filter out those suspect results by resetting data where the solar incidence angle was low and where the estimated ozone quantity lay outside a predetermined range to a value that meant “missing or invalid data”.
I argued that if I did what he asked there would be no way to discover anomalies. “We can change your code if we discover anomalies,” I suggested that I produce two products, an unfiltered one for NASA internal use only and a filtered version for release to the wider research community. They did not want any part of that, either, on the basis that the unfiltered version would somehow get outside of NASA. “Do what I told you to do, or we will tell your employer to assign someone else to us.” I capitulated and did what he told me to do.
Karma!
The Nimbus 7 satellite did not discover the ozone hole. Credit for that discovery instead goes to Joseph Farnam, who simply pointed a device invented in the 1920s (a Dobsonmeter) up into the sky. Mr. Farnam received a very nice obituary in the New York Times. The SBUV/TOMS team will more or less die anonymously. That’s karma.
As I should have been more insistent with the scientific team, I too was stricken with karma. In 1986, curious minds at NASA wanted very much to know why their very expensive satellite did not discover what a person using a 1920s-era device had discovered. The scientific team discovered that my name was all over the code that hid the ozone hole from NASA. (They conveniently forget why this was the case.) This made people high up in NASA want to talk to me, personally. Despite having switched employers three times and having moved 1400+ miles away from that initial job, I received numerous phone calls and even a few visits from people very high up in NASA that year. I told them why that code existed, and also how to fix it. Voila! After reprocessing the archived satellite data, the Antarctic springtime ozone hole appeared every year.
What I learned
- Lesson number one:
Take responsibility for your code.
Version control software provides the ability to establish blame (or credit) for who wrote/modified every line of code in the codebase. Your name is the sole name attached to the code you write, not your boss’s name, nor that of your customer. You never know who’s going to come back to you seven years or more after the fact regarding the code that you wrote. It’s your name that will be on the code, so take full responsibility for it. While I took full responsibility for fixing that very bad code right out of college, I did not take full responsibility for the code I wrote immediately afterward. I should have. - Lesson number two:
Your code is never perfect.
As I noted at the outset, this site occasionally receives posts that start with “My code is perfect, but it doesn’t work right! Help me!” If your code doesn’t work right, it is not perfect, by definition. Typical code has a bug per one hundred lines. Well-crafted, well-inspected, and well-tested code typically has one bug per one thousand lines, or perhaps one bug per every ten thousand lines if done very carefully. Pushing beyond that one bug per a few thousand lines of code is very hard and very expensive. The Space Shuttle flight software reportedly had less than one bug per two hundred thousand lines of code. This incredibly low error rate was achieved at the cost of writing code at the glacial rate of two lines of code per person per week, after taking into account the hours people spent writing and reviewing requirements, writing and reviewing test code, writing and reviewing the test results, and attending meeting after boring meeting. Even with all that, the Space Shuttle flight software was not perfect. It was however as close to perfection as code can be. (Note: I did not participate in that process. It would have killed me.) - Lesson number three:
Even if your code is perfect, it is not perfect.
This is the difference between verification and validation. Verification asks whether the code does exactly what the requirements or user stories say that the code should do. There’s a hidden bug just waiting to manifest itself if the tests are incomplete (and the tests always are incomplete). While verification is hard, validation is even harder yet. Validation asks whether the requirements/user stories are correct. This is not something that typically can be automated. In the case of Nimbus 7, there was a faulty requirement to filter out suspect data. Because I initially balked at writing the code to implement this, there was an explicit test, written by me and reviewed by others, that ensured that the code filtered out those suspect values. Faulty requirements result not only in faulty code but also in faulty tests that prove that the code behaves faultily, just as required.








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